SubjectNest · play with a familiar adult

Ten complete invitations

Choose any start. No earlier page or play session is required. Rest, change or finish anytime.

11 · A welcome with a choice

Say this, or use your own words

Would our visitor like to join, watch, or do something else?

Ready in a moment

A comfortable spot and an imaginary visitor. A page is optional; no toy is needed.

Try a little play

  1. Invent a tiny place together, or borrow Paper Harbour. Offer the opening once and wait.
  2. Give the visitor two possible ways to take part. Watching, staying elsewhere and leaving remain available.
  3. Follow one choice in the pretend story. Ask before adding a doorway or moving anyone's drawing.
  4. Ask whether to keep playing or finish. A welcome does not need an accepted invitation.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice an actual offered or chosen option, including a declined invitation. If the choices were unclear, offer one named option at a time next turn.

Later fresh start: Start a fresh place with a visitor who wants a different way to join. No earlier drawing or remembered answer is needed.

Optional extra: With permission, offer a willing familiar adult the same real choice during play. Follow their actual reply; a pretend visitor's reply remains fiction.

Adult intention: Offer a welcome that leaves a real choice.

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12 · A job that helps

Say this, or use your own words

What little job would help our pretend place today?

Ready in a moment

Name a pretend room, garden or parcel place. Use a page or a spoken scene.

Try a little play

  1. Invent one thing that wants doing: finding a message, welcoming someone or putting a drawn page away.
  2. Invite the child to choose a job, invent another, watch or rest. Nobody has to earn their place by working.
  3. Play one small job and name what it was meant to help. An imagined job can stay imagined.
  4. Keep, swap or finish the job. Ask before assigning another role.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice a child's actual link between a job and its purpose. If only the adult chose the job, invite one smaller decision next time.

Later fresh start: Invent a different place and one wanted job, or let a visitor rest with no job. No previous role needs recalling.

Optional extra: If useful, invite the child to suggest a safe ordinary family job they already know. A familiar adult decides actual suitability; pretend competence is not a real-task safety check.

Adult intention: Connect a chosen job with a useful purpose.

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13 · Room for two ideas

Say this, or use your own words

Can our tiny place hold two different ideas?

Ready in a moment

Two imagined visitors and a flat page, or two spoken place ideas. No furniture moves.

Try a little play

  1. Invent one visitor who wants a quiet place and another who wants to tell a story. These are fictional preferences, not labels for children.
  2. Ask the child what each could use. Both ideas can remain separate, change, or wait.
  3. Make or describe one possible arrangement. Try one pretend visit if wanted.
  4. Ask what should stay. Two different choices do not need a single winner.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice how the child communicates a difference or a chosen arrangement. Next time offer another pair of preferences, or simplify to one visitor.

Later fresh start: Begin with two fresh interests, such as looking and making, with no earlier work required.

Optional extra: Invite a willing play partner to propose a separate idea. Ask before joining the ideas. A partner can keep theirs separate.

Adult intention: Make space for different preferences without forcing agreement.

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14 · Ask before a change

Say this, or use your own words

May I change this part, or shall it stay?

Ready in a moment

An actual available wanted drawing, or a fresh broad adult-made mark. Keep each maker's ownership clear.

Try a little play

  1. Show which part belongs to whom. If there is no earlier drawing, make a new adult-owned doorway mark now.
  2. Ask the opening before altering the chosen part. Keep yes, no, another idea and no response distinct.
  3. Follow a clear answer. After an unclear response, leave the part as it is and offer a pause.
  4. Offer the child a turn to ask about your mark, or finish. Saying no does not require a reason.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice an actual request, response and respected action. If adult speed crowded out the response, slow the invitation and ask one specific question next time.

Later fresh start: Use a fresh adult-owned mark and invite one change request. Earlier consent never carries automatically to a new action.

Optional extra: Invent a visitor who changes its mind. Agree a new clear choice before continuing; no performance or real personal story is needed.

Adult intention: Practise asking, listening and respecting a decision in shared play.

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15 · A turn we agree

Say this, or use your own words

How could we both use this pretend place?

Ready in a moment

A familiar willing adult and one imagined space. No timer, prize, scarce toy or waiting challenge.

Try a little play

  1. Invent a place both characters might use. Ask whether shared play is wanted; separate places work too.
  2. Offer one arrangement: together, separate parts, one then another, or a different idea. Confirm both partners' choices.
  3. Try one agreed pretend exchange. Pause if someone changes their mind, and choose a new arrangement together.
  4. Close, continue or separate. A turn is an agreement for this play, not a rule to enforce at home.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice the actual choices that made the exchange possible, including a choice for separate play. If an arrangement was too demanding, offer parallel spaces next time.

Later fresh start: Offer a new shared imaginary job with a fresh willing partner, or a solo version. No turn-taking score follows the child.

Optional extra: Try changing the arrangement after one pretend exchange. Ask each willing partner again, rather than assuming an earlier yes still applies.

Adult intention: Negotiate a small shared-play arrangement with a willing partner.

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16 · A sign with a purpose

Say this, or use your own words

What should this mark tell our visitor?

Ready in a moment

A blank page or the message aid. A familiar adult can make or read all marks.

Try a little play

  1. Choose a pretend place and one message, such as come this way, wait here or your own idea.
  2. Make one broad mark or use familiar communication. Ask what it means in this scene; do not guess from its shape.
  3. With permission, invite a willing adult to say what they think it means. Tell them the child's intended meaning if needed.
  4. Keep, explain, change or finish. A different interpretation is useful information, not a failed child answer.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice the child's intended meaning and any actual recipient response. Next time offer another form, or keep a spoken explanation alongside the mark.

Later fresh start: Make a fresh message for a different imaginary recipient. No stored sign or previous misunderstanding is required.

Optional extra: Give one message two forms, such as a broad picture and a familiar spoken phrase. Ask which helps this particular willing recipient today.

Adult intention: Give a mark a particular meaning and check that meaning with its recipient.

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17 · One small change

Say this, or use your own words

Shall we try one change in our paper place?

Ready in a moment

A flat drawing or a fresh described scene. No building, tools, obstacle course or real access test.

Try a little play

  1. Choose one fictional purpose, such as finding a message or reaching a drawn resting patch.
  2. Describe or make a first idea now. Choose one possible change; keep the first version only if it really exists.
  3. If wanted, try it by tracing, directing an adult's trace or narrating a pretend action. Name exactly which kind of try happened.
  4. Ask what was noticed, then keep, change or finish. An untried idea stays a plan.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice the chosen purpose, specific change and any actual try. If no try happened, invite one optional small use later, or enjoy the plan as a story.

Later fresh start: Choose a fresh fictional purpose and first idea. The change can be different; there is no earlier-result or memory test.

Optional extra: Keep two possible changes with different story purposes. Neither has to be best, and a willing partner may prefer a different version.

Adult intention: Connect a chosen change with an optional actual pretend try.

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© NeuroForgeIO Pty Ltd 2026 · CC BY 4.0. Rest, change or finish whenever useful.

18 · A message that gets there

Say this, or use your own words

Who is our message for, and how shall it arrive?

Ready in a moment

An imagined recipient or a willing familiar adult. A page is optional; keep names and addresses fictional.

Try a little play

  1. Choose a pretend message and recipient, or a private reminder. The child can choose not to send.
  2. Pick a delivery way: tell, sign, show a mark, or direct an adult. Ask permission before sharing their creation.
  3. If a willing real adult receives it, ask what they actually understood. If the recipient is invented, keep the reply labelled fiction.
  4. Repeat, change the delivery or finish. No child contact information, photograph or online sending is needed.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice an intended recipient, a chosen delivery way and any actual response. Next time simplify the message or offer an agreed second way if it would help.

Later fresh start: Choose a fresh recipient or private reminder with one message. Earlier messages need not be kept or recalled.

Optional extra: Have a willing partner offer a message back, using their own preferred communication. The child may decline the exchange or ask an adult to help interpret.

Adult intention: Choose a recipient and a useful way to deliver a message.

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© NeuroForgeIO Pty Ltd 2026 · CC BY 4.0. Rest, change or finish whenever useful.

19 · A place ready for next time

Say this, or use your own words

What could we keep ready for another little visit?

Ready in a moment

One actual wanted page, or a fresh pretend scene. A safe adult-chosen place for an existing page is optional.

Try a little play

  1. Ask what, if anything, the child wants to keep. A partly made or disappearing story is fine.
  2. Choose a next-use idea: leave a message, describe where a page goes, remember one part, or keep nothing.
  3. If there is a real page and permission, put it in the agreed adult-approved place. Otherwise describe the plan without reporting it as done.
  4. Finish warmly. Keeping a creation never requires a photograph, display or progress record.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice an actual keep, close or care decision and any practical action. If storage became another job for the family, offer the no-keeping route next time.

Later fresh start: Start from a fresh place, even if nothing was kept. The earlier page is useful only if available and wanted.

Optional extra: Invite a new name or message for a kept page with permission. A new edition can stay private; no display or improvement is required.

Adult intention: Choose a manageable way to care for or close a creation.

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© NeuroForgeIO Pty Ltd 2026 · CC BY 4.0. Rest, change or finish whenever useful.

20 · A welcome someone can use

Say this, or use your own words

What one thing would help a willing visitor join?

Ready in a moment

A new imaginary place or an actual wanted creation. A willing familiar adult is optional; the fictional model can be ignored.

Try a little play

  1. Choose a place and one way a visitor could join, watch, stay elsewhere or decline. A new place is a complete start.
  2. Make one useful guide part: a named place, an agreed message or a spoken invitation. The child owns its meaning.
  3. With permission, try it with a willing adult or in an explicitly pretend scene. Ask what actually happened in that chosen kind of try.
  4. Keep, explain, change, repeat or finish. There is no final project, public presentation or reward for completing all ten.

Choose a useful route

Two fictional ideas to borrow

Notice, then choose the next move

Notice the child's chosen welcome information, available support and any actual response. Plan the next invitation from interest and context, rather than completion of this pack.

Later fresh start: Repeat a favourite, begin any new invitation or follow a new child-led interest. Earlier work and a two-week schedule are optional.

Optional extra: If the child wants, invite one new play idea for an adult to word as a future card. Separate their idea from the adult's wording; share only with appropriate permission.

Adult intention: Combine a welcome choice and useful information for a particular recipient.

Optional original SVG aid · complete no-image description

All materials — readable HTML · Full parent guide — readable HTML · Full card — readable HTML

© NeuroForgeIO Pty Ltd 2026 · CC BY 4.0. Rest, change or finish whenever useful.