# Twenty worked life-domain swaps

Each optional fictional case models a *design reason* for the day's goal. It is never a report of child/material/user results. The Day 55/60 rows are **after first responses** and do not reveal the held source names/values. Keep official signs, real pupil possessions, community designs and private stories out of pretend prompts. The same task can be drawn, spoken, signed, explored by broad tactile cards or adult-directed; no fixed learning-style label is assigned.

| Day | Worked swap 1 | Worked swap 2 |
| ---: | --- | --- |
| 51 | **Pretend shell museum:** Ten invented round picture cards might need open places so a curator notices an unplaced card; no real shell collection is claimed. | **Puppet railway:** A person-drawn card home could help a puppet find where ten made-up ticket pictures belong, without showing that anyone used it. |
| 52 | **Imaginary garden wall:** A long picture row could show sequence on a wide board, but it may exceed a shorter pretend wall. | **Toy shop shelf:** Two rows of five might fit a broad shelf; actual card and shelf dimensions must be checked before claiming fit. |
| 53 | **Story picture line:** Compare a curved ring of ten intended places with two broad rows, then choose for a stated viewer who needs an obvious first place. | **Sports card mock-up:** Compare spaced boxes with a numbered edge as two design ideas; printed numbering does not prove child counting. |
| 54 | **Puppet exhibition:** Adult inspects large card and table, child plans mark–place–ask–record; no test occurs in a plan. | **Pretend bus poster:** If the only available markers are tiny, use drawn spaces/no loose parts and mark the physical result NOT TRIED. |
| 55 | **After-check astronomy game:** Ten original circle pictures can be given a broad home; a proposed row or ring needs a real-size check. | **After-check toy garden:** A picture board with ten visible positions may help an imaginary gardener see empty places, but user understanding is untested. |
| 56 | **Art-poster curator:** A stiff adult-approved sheet might be selected for a larger board; appearance alone does not establish ten-card fit. | **Game table:** A wide approved paper may seem useful, but exact card size and table position remain test questions. |
| 57 | **Imaginary aquarium cards:** If an approved child physically marks places and positions large fish drawings, record child action and actual overlap/fit. Do not claim a real aquarium visit. | **Library puppet:** If an adult places all broad book icons on a child's instruction, credit child direction but record adult material action. |
| 58 | **Poster redesign:** Hypothetically, if cards overlap, a child may widen spaces or use two rows; this is a revision hypothesis until a second try. | **Quiet board:** If a real viewer cannot find the first empty place, a larger first-place cue is a proposal to test, not a guaranteed fix. |
| 59 | **Pretend maker cart:** A big CARD HOME at the side could remind two imaginary makers where loose cards belong; it does not enforce turn taking. | **Play shop board:** READY / IN USE could be a visible cue for a second pretend user, but actual people still need to ask and respond. |
| 60 | **After-check picture theatre:** A separate large card home may keep pretend scenery cards organised for two imaginary workers; verify with actual materials later. | **After-check drawing club:** A proposed use cue could help a pretend group locate a shared board; a real user must confirm whether the placement is reachable and clear. |
