One choice, no return account
A make-believe story. A helper can read it one part at a time.
In an imaginary table game, Uma directs an agreeing adult to put a broad arrow cue beside a START drawing. The adult places the cue. Uma points to one pretend mountain-story picture. The account says that picture was chosen in this one event. It says nothing about who made the parts, whether any part was returned, a second choice or anyone liking the game. This supplied fictional event is not this real child's performance.
Your questions
- Who did which action in this story?
- What choice is given? What does the story leave untold about getting ready again?
- What would you keep or change, or what do you prefer about this game idea? Why?
- What could you check next? Who would act, and what would you look for?
Your empty response page · Whole source text alternative · Direct whole SVG
Grown-up help
after actual actor/step/result/unknown/reset distinction instruction and ordinary practice, normally after Day 177. May be later. Source values are not ordinary rehearsal material.
Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.