# A plan with no maker account

A make-believe story. A helper can read it one part at a time.

A new fictional drawing shows two broad picture places and a loose broad cue next to one of them. Its heading says PLAN. No maker words, ready/use labels, purpose, actual making/play event or real child's familiarity are supplied. The drawing is a people-designed proposal, not a real game known to this child.

## Your questions

1. What people-made parts does the plan show? What is not told about why they were chosen?
2. Does the story give an actual play event? Does it tell us whether a real child knows this game?
3. What would you keep or change for your own purpose? Why?
4. What question could a helper check, or what could you notice in a suitable game or setup you already know?

[Your empty response page](../responses/D-later.html) · [Whole source text alternative](../aids/D-later-source-alternative.html) · [Direct whole SVG](../aids/D-later-source.svg)

<details>
<summary>Grown-up help</summary>

matching D-first after targeted source-purpose/familiarity teaching and exposure review, often beyond the fortnight.

Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.

[Separate staff criteria](../staff/D-later.html) · [Assessment chooser](../teacher/ASSESSMENT.html) · [Full notices](../SOURCE-NOTICE.html)

</details>
