A plan with no maker account
A make-believe story. A helper can read it one part at a time.
A new fictional drawing shows two broad picture places and a loose broad cue next to one of them. Its heading says PLAN. No maker words, ready/use labels, purpose, actual making/play event or real child's familiarity are supplied. The drawing is a people-designed proposal, not a real game known to this child.
Your questions
- What people-made parts does the plan show? What is not told about why they were chosen?
- Does the story give an actual play event? Does it tell us whether a real child knows this game?
- What would you keep or change for your own purpose? Why?
- What question could a helper check, or what could you notice in a suitable game or setup you already know?
Your empty response page · Whole source text alternative · Direct whole SVG
Grown-up help
matching D-first after targeted source-purpose/familiarity teaching and exposure review, often beyond the fortnight.
Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.