Parts, then steps
- Choose suitable broad parts with a helper. A spoken game can use no parts.
- Show where to begin and one next action. Tell who would do each action.
- Make a suitable part yourself, direct a helper, or keep your plan.
Pick a way
- Make a broad layout. Choose suitable broad parts and make one wanted part or arrangement.
- Give exact directions. Tell a willing helper a first action and a next action.
- Draw a setup guide. Draw a ready view and a next view. Keep them as plans if you want.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Your blank aid or whole example · Home idea
Grown-up help
A helper can read one invitation at a time and record your exact offered words or directions. You can point, sign, use AAC, draw, tell, keep it private, rest or stop. Suitable broad whole paper is enough; no small pieces, cutting, glue or partner is required. The grown-up chooses suitable materials and follows local guidance. If someone else marks or moves a part, keep who did it separate. A picture or plan does not say that a game was played.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.