Follow or choose
An ordinary teaching idea. The example below is made up; your own work can stay private.
Have a go
- Tell a proposed fixed sequence for an invented story.
- Tell a proposed routine where the chooser selects the next cue.
- Keep what differs in the player action.
Example and reasoning
One invented story game has a proposed fixed cue sequence; another lets the player choose a next cue. No story, player response or use has occurred. Ask what would be different for the chooser. Explain these are different instruction mechanisms, not known easier/harder versions. Next help: act out proposed steps using unrelated adult cues only after the child's own alternatives.
Grown-up help
Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.
Show the worked reasoning after an offered own idea where useful. This context is not a held first/later source.