# My inventor card

## Make something useful

1. Choose who or what your own game is for.
2. Make a purpose card with a player action and one possible part, using a drawing or exact words.
3. Choose whether to add a ready view; keep a useful question.

## Example and next help

Make an own game-purpose card. Save who/what it is for, a player action and one possible part. Use a whole sheet or usual communication; then choose whether to add a ready view. An unrelated fictional adult story chooser is only an example after capture. If the card merely says 'game', ask what someone would do; no fixed template, audience or making quota.

[Blank guide](../aids/guide-own-alternative.html) · [Play Plan Bench](../interactive/index.html) · [Paper twin](../interactive/PAPER.html)

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<summary>Grown-up help</summary>

Offer speech, sign, AAC, pointing, drawing, faithful dictation, usual home-language support when competent, private work, pause, rest or finish. Ask one part at a time and keep its meaning. No partner, winner, score, time limit or fixed response length is required. Use only locally suitable broad whole paper/card, a checked marking tool and a stable comfortable table. A helper may act exactly as directed; keep the child's idea and the actual operator's action separate. Record an actual event only when it happened. A missing record can mean unknown; it does not establish that no action happened. A supplied story remains fiction.

[Manual local source sheet](../references/LOCAL.html) · [Full notices](../SOURCE-NOTICE.html)

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