One choice, no return account · Your ideas
Read the whole story. Tell, draw, sign, point, use AAC or direct a faithful helper. You can do one part, pause, or finish.
1. Who did which action in this story?
2. What choice is given? What does the story leave untold about getting ready again?
3. What would you keep or change, or what do you prefer about this game idea? Why?
4. What could you check next? Who would act, and what would you look for?
Grown-up help
after actual actor/step/result/unknown/reset distinction instruction and ordinary practice, normally after Day 177. May be later. Source values are not ordinary rehearsal material.
Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.
Modified from Prep alignment, Prep standard elaborations and Prep techniques and conditions, © State of Queensland (QCAA) 2023, CC BY 4.0 with item exceptions. Guidance summaries are adapted; proposed SubjectNest stories, choices, tasks, criteria and teaching moves are original. No endorsement.