Make a mark mean something useful.
Make a mark mean something useful.
One useful picture and key can be enough. Choose your way: draw, point, tell, sign, direct a faithful helper, or use your usual communication. Keep your idea private, pass, rest or return.
Read the complete neutral source · Give it a key
Give it a key
Pretend costume cupboard: a cape drawing is labelled LONG and a hat drawing ROUND. Its local key says a stripe means LONG and a ring means ROUND. The ring is not a hat.
Choose how to try
Id
D123-R1
Target
An explicit key names its intended representation without a universal-symbol claim.
Words
Choose a word/outline/pattern/tactile mark for a broad card. Put a matching key beside it, then request/direct that item.
Id
D123-R2
Target
An explicit key names its intended representation without a universal-symbol claim.
Words
Make/dictate a two-entry key using shapes or words. Show one item relationship without colour-only clues.
Id
D123-R3
Target
An explicit key names its intended representation without a universal-symbol claim.
Words
Use two described choices through sign/AAC or scanning. Direct the helper’s key/card placement and ask for the exact meaning back.
My own empty places
Read/describe the entire source neutrally, then offer four blank labelled places on plain paper or an agreed faithful usual-communication record. The child can use one, point/draw/direct/dictate/write/sign, keep it private or pass. No illustrated model goes inside an own space.
Full source and these exact four empty places on paper · Try the optional tiny finder
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