# Day121 · Give your story a place to move

**Child invitation:** Where would your character like to go? Show one small move.

**Purpose:** Practise a suitable locomotor or non-locomotor movement in a purposeful small story; select a start and destination and respond to a known pause cue.

**Partial curriculum links:** AC9HPFM01, AC9HPFM02, AC9HPFP02.

**Before the child clock:** Two broad paper place labels, usual communication and a teacher-cleared small level space. A seated nearby-object route is ready too. Read [preparation](PREPARATION.md) and [actual evidence boundaries](ASSESSMENT.md).

1. **Start ·3minutes:** Where would your character like to go? Show one small move. Offer one choice at a time; establish the known pause/help/finish cue and one useful purpose.
2. **Teach/model ·4minutes:** The educator models a tiny invented delivery: start beside the BOOK label, look at the clear space, make one individually suitable familiar movement toward HOME, and respond to the agreed pause cue. Name the actual body action; a drawn arrow is a plan. Model with a different route from the child’s own choice.
3. **Guide ·5minutes:** Check the meaning of start, destination and pause with the learner’s usual communication. Practise only a wanted suitable movement with guidance before an own turn. A child can choose a nearby body turn or reach in their comfortable approved range instead of travelling; do not call a stationary reach locomotion.
4. **Own contribution ·7minutes:** Child chooses a place/story purpose and one suitable movement. Keep the route short and clear; one useful try is enough. The educator remains responsible for supervision, observes the actual start/action/pause and offers a pause or finish immediately. No chase, speed, repetition or distance target.
5. **Notice ·4minutes:** Notice actual child skill, route/space choice and response to the known cue, with support recorded. A director’s idea or paper route is valuable design/communication work but supplies no child locomotor performance.
6. **Finish ·2minutes:** If start and finish are confused, model a new BOOK-to-DESK route with one clear landmark. If the movement component is unfamiliar, teach one locally suitable component before another wanted try; change access or context rather than require more attempts. Invite keep/change/finish. No speed, turn quota, positive feeling or complete worksheet criterion. Split/stop as useful; times are planning estimates.

## Three purposeful choices

- Move through a small story: choose a suitable cleared route and an own ending.
- Make a nearby body story: choose an approved turn/reach and tell what it represents.
- Direct or draw a route: an agreeing adult may act on your directions; record each actor separately.

[Child start](../learner/day-121.md) · [original aid/full alternative](../aids/places-alternative.md) · [ordinary contexts](../contexts/index.md) · [one family offer](../home/h01.md) · [optional project](../projects/x01.md).

Original SubjectNest educational text © NeuroForgeIO Pty Ltd2026, [CC BY4.0](https://creativecommons.org/licenses/by/4.0/). Codex-assisted authorship; retain credit/source/licence and identify changes. Learner work and external sources keep their own rights.
