# Day124 · A rule can make room for another player

**Child invitation:** What could we change so another person can join?

**Purpose:** Choose and follow a fair inclusive rule in a suitable physical game; explore respectful roles and current permission.

**Partial curriculum links:** AC9HPFM04, AC9HPFP02, AC9HPFP04.

**Before the child clock:** A familiar already reviewed tiny game, a plain rule card and quiet pause cue. No real peer exclusion or refusal is arranged for assessment. Read [preparation](PREPARATION.md) and [actual evidence boundaries](ASSESSMENT.md).

1. **Start ·3minutes:** What could we change so another person can join? Offer one choice at a time; establish the known pause/help/finish cue and one useful purpose.
2. **Teach/model ·4minutes:** Invent a parcel game where a paper character cannot use the original long travelling route. Model changing the job: a close broad destination and a nearby suitable action, while keeping the same delivery purpose. State that a fair choice need not mean identical bodies or actions. Ask before using another player’s object or space.
3. **Guide ·5minutes:** Choose one rule worth trying: one active sender at a time, pause before retrieval, a role may change, or a person can finish. Let the child explain its purpose with words, pointing or a demonstration. Check that a known cue is understandable before play.
4. **Own contribution ·7minutes:** Where willing people and suitable conditions exist, try one small inclusive turn using the chosen rule; each person can change role or stop. Otherwise create an original game with an adult or use a fictional group. Do not engineer exclusion, touch, conflict or a repeated ask after no.
5. **Notice ·4minutes:** Notice actual current rule-following, respectful response and whose role/action occurred. A rule poster shows a communicated idea; it cannot establish fair conduct that was not observed. Different access actions may meet the shared game purpose.
6. **Finish ·2minutes:** If fairness means everyone must make the same movement, use an unrelated pretend book-delivery game with one nearby and one travelling role. If permission is assumed, model a new fictional object request and own-material alternative before a naturally appropriate later opportunity. Invite keep/change/finish. No speed, turn quota, positive feeling or complete worksheet criterion. Split/stop as useful; times are planning estimates.

## Three purposeful choices

- Try a suitable tiny physical game and follow one agreed inclusive rule.
- Be an organiser or director who checks the rule and lets roles change.
- Invent a paper group and design a rule without staging a real disagreement.

[Child start](../learner/day-124.md) · [original aid/full alternative](../aids/rules-alternative.md) · [ordinary contexts](../contexts/index.md) · [one family offer](../home/h04.md) · [optional project](../projects/x04.md).

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