# Day129 · Teach someone the game you chose

**Child invitation:** Would you like someone to try your game, or hear your idea?

**Purpose:** Communicate one useful rule/cue and invite a willing participant while retaining current choice, genuine feedback and actual practical actor distinctions.

**Partial curriculum links:** AC9HPFM04, AC9HPFP02, AC9HPFP04.

**Before the child clock:** One own available game/plan with the child’s agreement, or fresh ordinary paper; a willing adult/peer only if naturally available; actual suitable activity arrangements reviewed separately. Read [preparation](PREPARATION.md) and [actual evidence boundaries](ASSESSMENT.md).

1. **Start ·3minutes:** Would you like someone to try your game, or hear your idea? Offer one choice at a time; establish the known pause/help/finish cue and one useful purpose.
2. **Teach/model ·4minutes:** Show a new ordinary adult-made tabletop delivery idea. Ask a willing reader what they understand; use the actual reply or label a demonstration invented. Model changing one unclear start cue only if useful. A polite invitation is not permission to borrow someone’s object or space.
3. **Guide ·5minutes:** Invite the child to choose one part worth explaining: start, destination, pause, one active role or a way to finish. A helper may scribe the child’s meaning faithfully. Give a listener one question at a time, and accept no, not now or a changed reply without repeated pressure.
4. **Own contribution ·7minutes:** The child may teach an own suitable game to a willing person, direct an agreeing adult, keep the plan private, or invent a different story. Any physical turn occurs only after the adult checks current suitability and technique; a reader’s understanding does not approve the activity. There is no compulsory performance or second test.
5. **Notice ·4minutes:** Record actual child communication, listener reply if any, selected keep/change and actual practical actors separately. A fictional reply stays fictional. Silence or no sharing cannot be filled as feedback or inability, and a completed guide does not show fair conduct.
6. **Finish ·2minutes:** If feedback is treated as an order, model an unrelated badge game where the maker keeps a useful choice after a suggestion. If a cue is vague, teach one precise current cue using a new ordinary example, then let the child choose their own revision. Invite keep/change/finish. No speed, turn quota, positive feeling or complete worksheet criterion. Split/stop as useful; times are planning estimates.

## Three purposeful choices

- Teach one useful game rule to a genuinely willing person.
- Direct an agreeing adult or organise the game, recording each role honestly.
- Keep an own guide private or make a fictional demonstration without an audience.

[Child start](../learner/day-129.md) · [original aid/full alternative](../aids/rules-alternative.md) · [ordinary contexts](../contexts/index.md) · [one family offer](../home/h09.md) · [optional project](../projects/x09.md).

Original SubjectNest educational text © NeuroForgeIO Pty Ltd2026, [CC BY4.0](https://creativecommons.org/licenses/by/4.0/). Codex-assisted authorship; retain credit/source/licence and identify changes. Learner work and external sources keep their own rights.
