# Original A–F aids and teacher set-up

Print at actual A4 size or use [exact text/tactile alternatives](print/TEXT-ALTERNATIVES.md). Prepare broad, safe cards with thick shapes and high-contrast outlines. No child must read, cut, stick, draw, handle small pieces or rely on colour. An adult can act as a neutral scribe/placer while recording which choices came from the child. All game rules below are fictional, made for this pack; no symbol has a universal or cultural meaning here.

### A · Maker purpose cards

[SVG](print/purpose-cards.svg) · [PDF](print/purpose-cards.pdf). Three adult-stated purposes for an invented paper card: INVITE to a game, EXPLAIN sorting, OFFER a playful idea. The drawings are not presented as inherently meaning those purposes. Use Day 31.

### B · Invented symbol legend

[SVG](print/invented-legend.svg) · [PDF](print/invented-legend.pdf). Within one fictional game only, DOT means ROUND TRAY and BAR means SQUARE TRAY. Two explicit symbol–meaning pairs. Use Day 32.

### C · Ambiguity and repair

[SVG](print/ambiguous-sign.svg) · [PDF](print/ambiguous-sign.pdf). Before: DOT appears next to both ROUND and SQUARE trays. After: DOT remains by ROUND; BAR replaces it by SQUARE. The change is a local clarity repair, not a universal symbol rule. Use Day 33.

### D · One-panel guide

[SVG](print/clear-guide.svg) · [PDF](print/clear-guide.pdf). A consistent guide with the local legend and both sign placements. Use Days 34 and 37 to trace sign→meaning→target without colour-only distinctions.

### E · Maker card

[SVG](print/maker-card.svg) · [PDF](print/maker-card.pdf). Blank one-panel guide for child’s purpose, two signs, two invented meanings and final placements. It is a template until the child makes/directs the content; Day 36 produces a small original paper media work.

### F · Maker and reader log

[SVG](print/maker-reader-log.svg) · [PDF](print/maker-reader-log.pdf). Separate fields for child intention, actual finished card, actual willing-reader words or rehearsal/later/pass, and authorised real-maker encounter or hold. Use Days 38–39.

[New checks K/L](STUDENT-CHECKS.md) are public formative sources, not routine modelling pages. Their worked answers stay in the [educator key](teacher/KEY-AND-NEXT.md). Keep Day 35/40 [supplementary swaps](PRACTICE-SWAPS.md) for **After Check**.

**Five-step teacher preparation:** (1) Choose a fictional, low-stakes paper game and state that its icon rules are invented. (2) Print or recreate broad shapes and two blank target trays; read all labels aloud. (3) Offer draw, fixed-card or directed placement for the same target. (4) On creation days, write child’s exact sign–meaning pairs and distinguish child-authored features from adult transcription. (5) If a willing reader uses the finished card, ask a neutral question and log actual words separately from intention. Do not create/upload a child recording or copy real community media into the pack.
