# Learner cards · choose a different story for transfer

These are **invented diagrams**, never real sales, bookings, plant counts or travel information. One long strip holds exactly ten printed marks; the hundred square holds exactly ten verified strips. Use paper strips, large marks, a tactile mat, numeral cards or an adult moving pieces **as you direct**. Explain how much one full group is worth. Choose one card now; your teacher may save another for a later check. The words can be read to you without giving away the mathematics.

| Day | A | B | C |
| ---: | --- | --- | --- |
| 21 | **Book-cover plan:** nine rows of ten tiny cover *icons* and one loose icon. Show the total. | **Paper garden poster:** nine strips of ten leaf *symbols* plus four loose symbols. Which of A/B has more? | **Puzzle drawing:** nine strips of ten piece marks and five extra marks. Show the amount, remove two extra marks and name the new amount. |
| 22 | **Costume-board plan:** nine rows of ten blank tag *marks* and seven extra marks. Show 97 and count on. | **Music graphic:** nine groups of ten beat boxes and nine more. Add one box, then trade. | **Building-game screen sketch:** ten full strips of ten block *icons*. Show the same amount with one hundred square and name the number immediately before it. |
| 23 | **Library label art:** one hundred-square diagram plus one spare title icon. | **Seed packet illustration:** one hundred-square diagram plus four loose seed *marks*. Compare with A. | **Tactile-map design:** one hundred-square model plus five loose raised-dot marks. Show the same amount with ten strips and five loose marks; find a number between 102 and 105. |
| 24 | **Stage-seat drawing:** hundred-square plan plus seven spare seat symbols. | **Repair-bench diagram:** hundred-square plan plus nine loose bolt *icons*. Count to the next full ten. | **Game-map lights:** one hundred-square model plus one full ten-strip. Show 110 a second way. What must you change to show 108? |
| 25 | **Museum label design:** nine strips of ten exhibit *icons* plus three. | **Sports-club poster:** ten full strips of ten ticket *marks*. | **Reading-corner plan:** hundred square plus six loose bookmark *marks*. Order A/B/C using their quantities. |
| 26 | **Pattern-board display:** hundred square, one strip of ten, one loose dot. | **Community-art mock-up:** hundred square, one strip of ten, four loose square marks. Compare with A. | **Board-game path:** hundred square, one strip and five loose path dots. Make it, then remove two loose dots. |
| 27 | **Paper theatre plan:** hundred square, one strip and seven extra seat *marks*. | **Drawn harbour map:** hundred square, one strip and nine paper boat *icons*. Add one and trade. | **Recipe-card design:** twelve verified ten-strips of blank symbol marks. Show the same amount as a hundred square plus two strips, and name one less. No food preparation is needed. |
| 28 | **Sound editor diagram:** nine full strips of ten beat boxes plus six. Mark its place on the line. | **Toy-route board:** hundred square, one strip and two path dots. Locate it and compare with A and 107. | **Library display:** hundred square, one strip and nine cover *icons*. Put it on the line; name a different number between 112 and 119. |
| 29 | **Maker-grid sketch:** hundred square plus four loose shape marks. Show a second equal model. | **Classroom mural draft:** hundred square, one strip and eight loose colour *symbols*. Show it with only ten-strips and ones. | **Star-map art:** twelve ten-strips of star *marks*. Explain an equal hundred-based model and its chart position. |
| 30 | **Game-score marks:** nine strips of ten blank marks plus seven. | **Book-fair floor-plan symbols:** hundred square plus nine loose book *icons*. | **Rhythm-card sequence:** hundred square, one strip and five loose beat marks. Choose two to model; order all three totals. |

## Change the representation, keep the amount

For any card, try a second model: ten strips can become one hundred square, or the square can be reopened as ten strips. A strip can become ten singles. The *value* stays the same only if the replaced pieces are removed from the mat. Ask a partner to make a deliberately wrong model by leaving both versions on the mat, then show exactly what must be removed. On a line, agree which side is increasing before placing a card.

**Rights:** Original fictional cards © NeuroForgeIO Pty Ltd 2026, [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). The icons do not represent real-world quantities or claims.
