# Game-table delivery

V01, original ordinary aid for C01: Game-table delivery. Whole supplied source: Fictional paper scene: Game-table delivery. The grid has 4 columns, labelled A to D left to right, and 4 rows, labelled 1 to 4 top to bottom. All cells have the same size. Up means towards the top of this page, down towards its bottom, left and right across this page. Moving one cell reaches the neighbouring cell; diagonal moves are not offered. The start marker is at A4; the target is at D1. reading mat is at B2; quiet card is at C3. Every cell inside the grid is open. The supplied instruction is 3 cells right, then 3 cells up. Follow its instructions in the stated order. This scene is supplied information, not an observed school place or a map at real-world scale. Equal labelled grid in the central source region: columns left-to-right, rows top-to-bottom; start/target/feature/closed cell labels exactly match this source. No completed path or computed endpoint appears. Unknown own route/check areas below remain empty. Two empty response regions: My route or model at (60,770),720 by 150; My check at (60,970),720 by 100. Labels sit outside all interiors. A spoken or tactile source plus a learner-directed route/model/check is an equivalent offer. This is the complete text alternative for the generated original vector; it is not evidence of a child’s response.
