Year 2 Maths · Term 2 · Weeks 13–14

A three-digit gallery

Make something a willing reader could actually use: a replayable paper route guide or a complete quantity/order card with a checking reason.

15–30 adjustable minutes or several short offers; optional project, not required homework.

Whole launch source

Fictional quantity cards: Maker-label cards. First 105 labels; second 150 labels; third 501 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.

Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.

Make your useful thing

  1. Choose one job and explain who might use the guide. A fictional reader or solo rehearsal is fine.
  2. Receive own source-specific route or representation before adult worked support.
  3. Build/dictate a complete guide with a legend, full quantities or directions and one checking reason.
  4. Use the stated source to replay/check. If a willing real reader tries it, record their actual words/actions with permission; otherwise keep it as a proposed test.
  5. Change one explained feature and keep both chosen versions manually. Recheck the full source after any change.
Adult teaching after the own try

105 = 1 hundred + 0 tens + 5 ones = 100 + 0 + 5. 150 = 1 hundred + 5 tens + 0 ones = 100 + 50 + 0. 501 = 5 hundreds + 0 tens + 1 one = 500 + 0 + 1. Least to greatest: 105, 150, 501. Compare from the highest differing place; a last digit alone cannot override an earlier place.

A complete different guided try

Fictional quantity cards: Maker-label cards — separate later cards. First 206 labels; second 260 labels; third 602 labels. Each number counts the same kind of label, not prices or observed stock. A hundred has the value of ten tens; a ten has the value of ten ones. Represent whole quantities, compare their places and explain an order.

Make a useful quantity guide: show each whole value, choose an order and explain a check. Keep zero places labelled.

206 = 2 hundreds + 0 tens + 6 ones = 200 + 0 + 6. 260 = 2 hundreds + 6 tens + 0 ones = 200 + 60 + 0. 602 = 6 hundreds + 0 tens + 2 ones = 600 + 0 + 2. Least to greatest: 206, 260, 602. Compare from the highest differing place; a last digit alone cannot override an earlier place.

Make it yours

  1. Swap the story purpose while preserving source quantities/positions, or declare/recheck a complete new source.
  2. Use marks, oral directions, sign/AAC or a tactile model. No polished handwriting or digital art criterion.
  3. Make a larger paper guide, a quiet one-card version or an optional new challenge with explicitly new values.

A useful product has complete known source information, a supported route/value/check and truthful open reader outcomes. Quality of drawing or public sharing is not mathematical evidence.