# Make a useful note of your own


## Child direction

Choose a small planning problem you care about: a game, a collection, a pretend budget or a number puzzle. Make one note useful to someone else. Pick one route. Show what the numbers mean, try a way, then check one result. You can stop after a useful part.

## Purpose

Formulate a complete additive situation, solve and check it for a reader.

## Complete fictional source

Adult example: a fictional making station has 675 labels, receives 148 more and uses 236. How many remain? No real making or stock count is claimed.

## One own invitation

Choose one result from your own problem. What does it count and what check supports it?

## Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

## Routes


1. 
### Id

A

### Title

Small game note

### Complete task

Choose imaginary starting cards 20–60, an arrival 10–30 and use 0–20. State all values and find cards left.

### Entry or access

Values are choices, not pupil possessions.

### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.


2. 
### Id

B

### Title

Maker handover

### Complete task

Use 675+148−236. Prepare a short source/strategy/check note for another maker.

### Entry or access

A handover note is not proof real use.

### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.


3. 
### Id

C

### Title

Own puzzle card

### Complete task

Choose whole a, b, c from 100–2000 with a+b≥c; write a+□=b+c and find the unknown only if b+c≥a. Or choose a nonnegative starting/use story.

### Entry or access

Teach the role and eligibility before selecting this open equality.

### Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

