A make-believe story. A helper can read it one part at a time.
Priya wants a private table game for choosing a job in an imaginary workshop story. Suitable broad whole paper, a broad card and an appropriate marking tool are available in the fiction. The wanted job is to choose a pretend making task before telling the story. No actual tools, workshop visit, task choices, design, assembly, use or result are given.
Your questions
What is your game idea for choosing a pretend workshop job?
What is another way to do that job? Which idea do you prefer, and why?
Which available parts would you use? What are your steps? Who would do each action?
What could you check, or what do you like about your idea? What is still unknown?
Grown-up help
matching A-first components after actual targeted instruction and exposure review. The changed purpose/context is not calibrated equal difficulty.
Save an offered first idea before showing a worked example or a key. Record faithful access help separately from content/design help. Select only components actually taught and review exposure; the public forms are neither secure nor calibrated. Actual child making requires the child's own observed suitable action; adult manufacture is the adult's contribution. Actual familiar exploration is separate from interpreting a new fictional source. Never use response speed, handwriting, touch, compliance, sociability or length as design quality. These are original formative criteria, not official QCAA AP/MC/WW/EX/BA grading.
[Separate staff criteria](../staff/A-later.html) · [Assessment chooser](../teacher/ASSESSMENT.html) · [Full notices](../SOURCE-NOTICE.html)
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