Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Keep the job you want your game to do.
Show two different ways a player could do it. You might draw, direct a helper or tell two routines.
Choose an idea, or keep both. Tell what makes it useful to you.
Pick a way
Draw two actions. Draw a route idea and a matching idea for your own job.
Direct two rehearsals. Tell a helper two different arrangements. Keep both before choosing.
Tell two routines. Tell or sign a fixed routine and a free-choice routine for the same job.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-173-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.