Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Choose suitable broad parts with a helper. A spoken game can use no parts.
Show where to begin and one next action. Tell who would do each action.
Make a suitable part yourself, direct a helper, or keep your plan.
Pick a way
Make a broad layout. Choose suitable broad parts and make one wanted part or arrangement.
Give exact directions. Tell a willing helper a first action and a next action.
Draw a setup guide. Draw a ready view and a next view. Keep them as plans if you want.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-174-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.