Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Choose the game idea you want to keep.
Keep its purpose, start, return step and a question on paper or in your usual way.
If you use the Play Plan Bench, copy words you want before leaving. You can finish with a plan.
Pick a way
Keep a paper guide. Keep a paper guide with your purpose, start, return step and question.
Make an exact word guide. Tell or sign your own guide. A helper can keep your exact words.
Compare your own versions. Use the empty Bench or paper twin to compare two of your own versions.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-180-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.