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Day129 · Teach someone the game you choseFoundation HPE · T3 W25–26 · Teacher · Teacher / Day 129

Child invitation: Would you like someone to try your game, or hear your idea?

Purpose: Communicate one useful rule/cue and invite a willing participant while retaining current choice, genuine feedback and actual practical actor distinctions.

Partial curriculum links: AC9HPFM04, AC9HPFP02, AC9HPFP04.

Before the child clock: One own available game/plan with the child’s agreement, or fresh ordinary paper; a willing adult/peer only if naturally available; actual suitable activity arrangements reviewed separately. Read preparation and actual evidence boundaries.

  1. Start ·3minutes: Would you like someone to try your game, or hear your idea? Offer one choice at a time; establish the known pause/help/finish cue and one useful purpose.
  2. Teach/model ·4minutes: Show a new ordinary adult-made tabletop delivery idea. Ask a willing reader what they understand; use the actual reply or label a demonstration invented. Model changing one unclear start cue only if useful. A polite invitation is not permission to borrow someone’s object or space.
  3. Guide ·5minutes: Invite the child to choose one part worth explaining: start, destination, pause, one active role or a way to finish. A helper may scribe the child’s meaning faithfully. Give a listener one question at a time, and accept no, not now or a changed reply without repeated pressure.
  4. Own contribution ·7minutes: The child may teach an own suitable game to a willing person, direct an agreeing adult, keep the plan private, or invent a different story. Any physical turn occurs only after the adult checks current suitability and technique; a reader’s understanding does not approve the activity. There is no compulsory performance or second test.
  5. Notice ·4minutes: Record actual child communication, listener reply if any, selected keep/change and actual practical actors separately. A fictional reply stays fictional. Silence or no sharing cannot be filled as feedback or inability, and a completed guide does not show fair conduct.
  6. Finish ·2minutes: If feedback is treated as an order, model an unrelated badge game where the maker keeps a useful choice after a suggestion. If a cue is vague, teach one precise current cue using a new ordinary example, then let the child choose their own revision. Invite keep/change/finish. No speed, turn quota, positive feeling or complete worksheet criterion. Split/stop as useful; times are planning estimates.

Three purposeful choices

Child start · original aid/full alternative · ordinary contexts · one family offer · optional project.

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