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Year 1 / Science / Term 2 / Weeks 11 12 / Teacher

Development draft · local review needed

Day60 · Keep a game, keep a question

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Teacher copy · prompts and answer keys

Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Useful job: Make a bounded useful science message for the game and choose keep/change/ask/finish.

Target opportunity: AC9S1U03 / AC9S1H01 / AC9S1I01 / AC9S1I04 / AC9S1I05 / AC9S1I06. Complete ordinary sources: C19/C20; their full original fictional bodies and separate worked/next accounts are in ORDINARY.md. Use the full curriculum/reference module for scope; code labels are not attained criteria.

Six teaching moves

  1. Invite the child to choose one useful finish: a rule, a movement/shape explanation, a question or a private conversation. An unfinished game can still hold useful learning.

  2. Read C19 or C20 completely, or use an actually available wanted ordinary own record. Keep source kind and operator visible; no held case or worked key is used as an ordinary preset.

  3. Ask for an own idea before a model. Use the other ordinary source to show a supported limited choice or an honest missing result. Keep first thoughts rather than rewriting them after feedback.

  4. Offer a tiny game guide, an imaginary help desk or the empty optional notebook/paper version. Only one useful contribution need be recorded; every field is optional.

  5. If a willing actual reader/player responds, keep their actual words with support/consent. Otherwise finish privately and leave trial/feedback unknown. Do not manufacture celebration or evidence.

  6. Check the chosen force/change/purpose relation and one relevant uncertainty. Use targeted unrelated next teaching; optional first/later formative sources require the separate full administration/exposure protocol. Day60 is not an annual grade or a mandatory test date.

Three engagement choices

Route60.1 · Tiny game guide. Child gives one supported action/effect/purpose message from C19 or a genuine wanted record, then chooses keep/change/ask/finish. A spoken/sign/AAC guide is complete; decoration and printing are optional.

Route60.2 · Imaginary help desk. Use full C20. Child answers an imaginary player’s question about what has actually been tried. Adult reads only source information; no absent result or player understanding is invented.

Route60.3 · My little notebook. Child chooses the empty optional digital notebook or full paper/spoken equivalent for an ordinary source or wanted actual record. Open neutral source help on the same page; add only the words wanted. Explain leaving/reload may lose the temporary digital words. No grading, model fill or saved-work promise.

Small check: Communicates a source-supported force/motion/shape relation for the chosen job, retaining limits and a genuine next question or finish.

Targeted next teaching: Use C06 for purpose/farther confusion, C12 for an extra act, C17 for rule versus observation, or C20 for unknown-result invention; teach only the selected missed relation with a fresh ordinary account.

Finish invitation: “Would you keep this, change something, ask a question, or finish?”

About this resourceReviewed source edition

Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.

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Exact source: 202306f26fcb8ec2153ed100e130bd0d5900e9c5 · 2026-10-13. Source edition, roles and hashes

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