These short situations and people are invented. No one must share a private story, touch a person, lend an item, compete or move in a way that hurts. If you say stop, the activity stops. Your teacher will tell you which safe adult to ask for help at school. Print one card when needed. Use the A4 choice path or text version. You may point, speak, sign, use AAC, direct an adult or move a paper token.
Day 1 · Ari and Jo's marker
Story: Ari wants to use Jo's marker. Jo is still using it. Prompt: What can Ari ask? What can Ari do if Jo says no?
My choice: Ari could say _ · after no, Ari could _.
Day 2 · Mila's library choice
Story: Mila is invited to a group game and says, “No thanks; I want to read now.” Prompt: What can the inviter say or do next? Mila does not need to explain more.
My choice: The inviter could ____.
Day 3 · A game turn changes
Story: Two fictional puppets thought they would take turns in one order. The order changes. Prompt: Name one feeling either puppet might have. What respectful action could help?
My choice: A puppet might feel _ · one helpful action _.
Day 4 · A stop was not heard
Story: A fictional peer keeps asking someone to play after that person says “stop”. Prompt: Show a safe next action and a school adult role the person can seek. No one has to act out an unsafe event.
My choice: The person can _ · ask _ for help.
Day 5 · New toy-share check
Story: Tari asks to use Ren's block. Ren says “No, I'm using it.” Tari keeps asking. Ren wants the asking to stop. Prompt: What was a respectful way to ask? What should Tari do after no? What can Ren do if the boundary keeps being ignored?
My choice: Ask _ · after no _ · if it continues ____.
Day 6 · A route with room for others
Source: An invented start and finish are separated by two paper shapes. There is open space around the shapes. Prompt: Show a route that leaves room for someone else. Choose walking, rolling, a tabletop token or child-directed partner movement. Which turn makes it safe?
My choice: Route _ · safe turn/space _.
Day 7 · Near and far zones
Source: An approved soft object or paper token starts at a mark. One zone is nearer; one is farther. No person is a target. Prompt: Choose one change in direction or effort to try for one zone. What did you notice in this attempt?
My choice: I changed _ · noticed _.
Day 8 · Which place feels workable?
Source: Three invented activity places: a shaded clear path, a clear indoor room, and a noisy crowded space. Prompt: Choose one feature that could help someone join an activity. Another person may choose differently.
My choice: Feature _ · it might help because _.
Day 9 · A rule for two turns
Story: Two fictional players move one paper token through a route. Prompt: Suggest one rule that makes both turns fair. If your first rule leaves someone out, how could the group change it?
My choice: Rule _ · change if needed _.
Day 10 · New route-and-rule check
Source: In a fictional room plan, start is on the left, finish on the right, and a large paper block fills the centre. Two players need a turn. There is clear space above and below the block. Prompt: Direct a safe path around it using a paper token or approved movement. Add one rule that lets both participate. Explain one safety reason and one fairness reason.
My choice: Route _ · rule _ · safer because _ · fairer because _.
Reuse: Original SubjectNest fictional choice cards © NeuroForgeIO Pty Ltd 2026, CC BY 4.0. Credit source/licence and mark changes.