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Year 1 / Supplementary / Term 1 / Weeks 01 02 / Hpe

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Years 1–2 HPE · learner choice cardsYear 1 Subjects · T1 W1–2 · Learner prompts

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These short situations and people are invented. No one must share a private story, touch a person, lend an item, compete or move in a way that hurts. If you say stop, the activity stops. Your teacher will tell you which safe adult to ask for help at school. Print one card when needed. Use the A4 choice path or text version. You may point, speak, sign, use AAC, direct an adult or move a paper token.

Day 1 · Ari and Jo's marker

Story: Ari wants to use Jo's marker. Jo is still using it. Prompt: What can Ari ask? What can Ari do if Jo says no?
My choice: Ari could say ____ · after no, Ari could ____.

Day 2 · Mila's library choice

Story: Mila is invited to a group game and says, “No thanks; I want to read now.” Prompt: What can the inviter say or do next? Mila does not need to explain more.
My choice: The inviter could ____.

Day 3 · A game turn changes

Story: Two fictional puppets thought they would take turns in one order. The order changes. Prompt: Name one feeling either puppet might have. What respectful action could help?
My choice: A puppet might feel ____ · one helpful action ____.

Day 4 · A stop was not heard

Story: A fictional peer keeps asking someone to play after that person says “stop”. Prompt: Show a safe next action and a school adult role the person can seek. No one has to act out an unsafe event.
My choice: The person can ____ · ask ____ for help.

Day 5 · New toy-share check

Story: Tari asks to use Ren's block. Ren says “No, I'm using it.” Tari keeps asking. Ren wants the asking to stop. Prompt: What was a respectful way to ask? What should Tari do after no? What can Ren do if the boundary keeps being ignored?
My choice: Ask ____ · after no ____ · if it continues ____.

Day 6 · A route with room for others

Source: An invented start and finish are separated by two paper shapes. There is open space around the shapes. Prompt: Show a route that leaves room for someone else. Choose walking, rolling, a tabletop token or child-directed partner movement. Which turn makes it safe?
My choice: Route ____ · safe turn/space ____.

Day 7 · Near and far zones

Source: An approved soft object or paper token starts at a mark. One zone is nearer; one is farther. No person is a target. Prompt: Choose one change in direction or effort to try for one zone. What did you notice in this attempt?
My choice: I changed ____ · noticed ____.

Day 8 · Which place feels workable?

Source: Three invented activity places: a shaded clear path, a clear indoor room, and a noisy crowded space. Prompt: Choose one feature that could help someone join an activity. Another person may choose differently.
My choice: Feature ____ · it might help because ____.

Day 9 · A rule for two turns

Story: Two fictional players move one paper token through a route. Prompt: Suggest one rule that makes both turns fair. If your first rule leaves someone out, how could the group change it?
My choice: Rule ____ · change if needed ____.

Day 10 · New route-and-rule check

Source: In a fictional room plan, start is on the left, finish on the right, and a large paper block fills the centre. Two players need a turn. There is clear space above and below the block. Prompt: Direct a safe path around it using a paper token or approved movement. Add one rule that lets both participate. Explain one safety reason and one fairness reason.
My choice: Route ____ · rule ____ · safer because ____ · fairer because ____.

Reuse: Original SubjectNest fictional choice cards © NeuroForgeIO Pty Ltd 2026, CC BY 4.0. Credit source/licence and mark changes.