SubjectNest · Year 4 English · Weeks 5–6

Fresh Game Club source

Invented story: Game Club Rin held the story card and looked at the two choices. The problem was clear: two cards both said NEXT. Rin did not want to change another person’s words without asking. “Can I try a clearer version?” Rin asked the fictional organiser. The organiser agreed. Rin numbered the cards in the order the guide named. When a willing helper read the new version, the next player followed that order. Rin kept the first version beside it to remember the change.

Invented instruction excerpt First, find the label named in the guide. If two labels are the same, add a number after asking the fictional organiser. Next, reread your new version. This excerpt gives directions; it does not itself show that a reader followed them.

Your four questions

  1. Which part helps a reader do a task? Give two language or structure clues.
  2. What might Rin care about before making the change? Give a story clue and explain your possible meaning.
  3. Write or dictate a new final line that fits the story. Tell how it links to an earlier event.
  4. Read or hear thoughtfulness. Show a known base or suffix and explain the word’s possible meaning. Reading help is recorded separately.

Stop and hand in your own response before discussing possible answers.

Grown-up help

Verbatim reading, accessible format and exact child dictation are allowed; record them separately. Do not offer source meanings, endings or word analyses before collection. Independent reading, spelling and composition decisions need their own observed records.

Your own response

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