SubjectNest · Work it out. Make a useful note.

Year 4 Mathematics · Term 2 · Resource weeks 11–12 · sequence days 51–60

Borrow a friendly number, then put it backYear 4 Maths · T2 W11–12 · Learner / Day 53

Source review complete · local suitability still needs review.

Full educator lesson · Pupil invitation · Empty work mat · Optional home activity · Larger project · Written read-together script · Additive Work Bench

Child direction

Would moving to a nearby round number make this job easier? Pick one route. Show what the numbers mean, try a way, then check one result. You can stop after a useful part.

Purpose

Use exact compensation and distinguish it from estimation.

Complete fictional source

An invented sticker design has 398 blue stickers and 267 plain stickers. Find the exact total.

One own invitation

Work 299 + 146 exactly using a friendly number, and name the adjustment.

Access

Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

Routes

  1. Id

    A

    Title

    Puzzle pieces

    Complete task

    An invented puzzle tray joins 49 and 27 pieces. Use fifty carefully.

    Entry or access

    Draw the one added extra separately.

    Access

    Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

  2. Id

    B

    Title

    Sticker plan

    Complete task

    Find 398 + 267 and compare compensation with chunks.

    Entry or access

    Explain which quantity was changed.

    Access

    Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

  3. Id

    C

    Title

    Museum-copy game

    Complete task

    An imaginary exhibit game counts 1998 + 367 slips. Compare exact compensation and a nearest-hundred estimate.

    Entry or access

    This fictional game is not a museum programme or attendance fact.

    Access

    Show, draw, type, sign, use your usual communication or direct an agreeing helper. Choose quiet/private work, switch a route, pause, pass or finish. One useful part is enough. A helper can read the exact words or scribe your choices; supplying an operation, count, regrouping or reason is mathematical help and is named. No speed, neatness, speech, handling or device requirement.

About this resourceReviewed source edition

Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.

Exact source: 4648f91e381afcd8f44278b0cd20c1791389d9db · 2026-10-13. Source edition, roles and hashes

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