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Year 5 / Digital Technologies / Term 1 / Weeks 05 06 / Print

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Exact complete alternatives · eight original A4 aidsYear 5 Digital Tech · T1 W5–6 · Print · Text Alternatives

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No colour/printing required. Usual speech/sign/AAC, tactile grouping or scribe can preserve ordered words and enclosures. Original model quantities are not observed child runs. Every page header: SUBJECTNEST · YEAR 5 DIGITAL TECHNOLOGIES. Every page footer: Original fictional teaching model · no child/user trial or real allocation claim ©2026 NeuroForgeIO Pty Ltd · SubjectNest · CC BY 4.0 · credit/link/change DejaVu font: separate Bitstream Vera terms; changes public domain. See notice.

block-meanings · A total can start or change

ORDINARY: choose/compare, then make your own

Pretend Moon sticker tray: start one, add two, display the total.

SET replaces total. ADD increases the existing total. SHOW displays it.

SET 1; ADD 2; SHOW gives 3. Another ADD 2 would give 5.

SET 2 instead would replace the total with 2.

Choose your own purpose and instructions; this model is not your work.

Diagram in exact top-to-bottom order:

SET 1 | unset → 1

ADD 2 | 1 → 3

SHOW | display 3

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

input-trace · Follow each input and total

ORDINARY: choose/compare, then make your own

Pretend telescope tokens: SET 0; FOR EACH [ADD input]; SHOW.

Ordered input batch [1, 2]. The loop uses each record once.

Changing the second record to 5 makes totals 1, then 6.

Choose an own batch; inspect each before/after state in an actual run.

Diagram in exact top-to-bottom order:

Record 1 / input 1 | 0 → 1

Record 2 / input 2 | 1 → 3

SHOW | display 3

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

initialise-once · Which steps are inside?

ORDINARY: choose/compare, then make your own

Pretend lantern marks, input batch [1, 3].

A: SET 2; FOR EACH [ADD input]; SHOW. B: FOR EACH [SET 2; ADD input]; SHOW.

A keeps the start once. B resets on every record.

Empty input: A displays 2. B leaves total unset; SHOW cannot complete.

Choose a placement for your own story. A paper trace remains reasoning.

Diagram in exact top-to-bottom order:

A · SET once | 2 → 3 → 6; SHOW 6

B · SET each record | 2 → 3; reset 2 → 5; SHOW 5

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

three-alternatives · One record chooses a path

ORDINARY: choose/compare, then make your own

Pretend kite badges: start 0. For each record:

IF input < 2 ADD 0; ELSE IF input < 5 ADD 3; ELSE ADD 5.

On [1, 3, 8], totals 0, 3, 8. Input 2 is middle; input 5 is last.

The second IF happens only when the first comparison fails.

Make your own meaningful alternatives and inspect changed input.

Diagram in exact top-to-bottom order:

input < 2? | THEN ADD 0

ELSE: input < 5? | THEN ADD 3

second ELSE | ADD 5

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

boundary-test · Try the exact boundary

ORDINARY: choose/compare, then make your own

Pretend prism tokens: start 0. IF input < 4 ADD 1; ELSE ADD 3.

Input 4 goes to ELSE and makes 3. Change < to ≤: input 4 makes 1.

Input 3 makes 1 in both versions; it does not reveal this difference.

Choose a test that separates your own rules. Rerun after a change.

Diagram in exact top-to-bottom order:

input 3 | < 4 → 1; ≤ 4 → 1

input 4 | < 4 → 3; ≤ 4 → 1

input 5 | < 4 → 3; ≤ 4 → 3

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

own-story · My total, my chosen rule

ORDINARY: choose/compare, then make your own

Invent a harmless purpose, or enjoy the programme puzzle itself.

My user wants to: __________________________________________

The total means: ___________________________________________

One criterion I can check: __________________________________

My chosen input/change: ____________________________________

Actual run or planned trace? Who entered/changed the blocks?

One meaningful first choice is enough; continue another sitting.

Diagram in exact top-to-bottom order:

Start once? | My SET choice: __________

Repeat / alternatives? | My own body or path: __________

Inspect / revise? | My useful evidence: __________

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

fresh-e · Held E · Pretend stage energy

HELD: first own response before help/key

Entirely fictional total, not a real energy or safety task.

Start total 3. Ordered input batch [2, 4, 1].

User criterion: include the start once and add every record.

Candidate: FOR EACH [SET 3; ADD current input]; SHOW.

Predict or trace; choose a repair or another own algorithm; explain.

With approved access create/change your own blocks, Run and inspect.

Record actual operator/help. Capture first evidence before feedback.

Diagram in exact top-to-bottom order:

Source batch | [2, 4, 1]

Candidate repeated body | SET 3; ADD current input

My choice / reason | ___________________________

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.

fresh-f · Held F · Pretend packet score

HELD: first own response before help/key

Entirely fictional tokens, not real ranking or allocation.

Start total 2. For each input: < 3 add 1; otherwise < 6 add 2; else add 4.

New batch [1, 4, 7]. Changed boundary batch [3, 6]; empty batch [].

Criteria: start once; every record; one outcome each; final total visible.

Generate/compare an own design. With approved access create/run it.

Inspect input, branch and before/after total. Test changed input.

One meaningful first component before help; continue another sitting.

Diagram in exact top-to-bottom order:

First own design | ___________________________

My useful test / prediction | ___________________________

Actual run / help / next choice | ___________________________

The diagram groups each labelled instruction/test with its state/outcome or blank choice. It contains no extra unstated arrows/answer. Held blanks remain unfilled; teacher key separate.