11 · A welcome with a choice
Start a fresh place with a visitor who wants a different way to join. No earlier drawing or remembered answer is needed.
12 · A job that helps
Invent a different place and one wanted job, or let a visitor rest with no job. No previous role needs recalling.
13 · Room for two ideas
Begin with two fresh interests, such as looking and making, with no earlier work required.
14 · Ask before a change
Use a fresh adult-owned mark and invite one change request. Earlier consent never carries automatically to a new action.
15 · A turn we agree
Offer a new shared imaginary job with a fresh willing partner, or a solo version. No turn-taking score follows the child.
16 · A sign with a purpose
Make a fresh message for a different imaginary recipient. No stored sign or previous misunderstanding is required.
17 · One small change
Choose a fresh fictional purpose and first idea. The change can be different; there is no earlier-result or memory test.
18 · A message that gets there
Choose a fresh recipient or private reminder with one message. Earlier messages need not be kept or recalled.
19 · A place ready for next time
Start from a fresh place, even if nothing was kept. The earlier page is useful only if available and wanted.
20 · A welcome someone can use
Repeat a favourite, begin any new invitation or follow a new child-led interest. Earlier work and a two-week schedule are optional.