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Early Years / Home Play Paths / Small World Makers / Weeks 01 02 / Cards

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07 · The place changesEarly years home play · W1–2 · Play card

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About ten minutes if useful. Pause, repeat, change or finish anytime.

Say this, or use your own words

What new thing could happen in our pretend place?

More words, only if useful: A pretend place can change. Perhaps a new visitor arrives, a room gets another use, or the story moves somewhere else. Which part would you like to change? We can keep the rest, change everything, or leave it as it is.

Ready in a moment

An actual available earlier drawing is helpful but unnecessary. Name or draw a fresh first version now, then choose whether to alter it. Optional change-panels aid.

A loose play path

  1. 0–2 minutes: Offer the short opening: a new arrival, a room getting another job, or any event the child chooses. Use an earlier drawing only if available and wanted; otherwise make a fresh first scene now. Ask permission before changing their creation.
  2. 2–5 minutes: Choose one change: a new destination, job, room purpose or character. Use ‘before/now’ only for the two genuinely made versions or the child's clearly described fictional sequence.
  3. 5–8 minutes: Play a short moment in the changed scene. Ask ‘What stayed, if anything?’ A child may say nothing stayed; continuity is a possibility, not a completion rule.
  4. 8–10 minutes: Decide which version to keep, or keep both. A second version does not have to be better. Stop without tidying the story into an adult ending.

Choose the useful route

Two ideas to borrow or change

Notice, then choose the next move

Notice the child's chosen change and any stated continuity. Keep fictional sequence, actual available versions and adult suggestions clearly attributed.

Later, with or without this session: Return to either version or invent a new first scene. The child does not have to remember what changed today.

More play, only if wanted: Ask an invented visitor which version it chooses, then let another visitor choose differently. These are fictional preferences, not feedback from real people.

Optional aid: Keep a part, change a part · exact text alternative

Adult intention: Make and describe a chosen story change while keeping any wanted continuity.

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