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Day 31 · A person makes a cue for a purposeFoundation Design Tech · T1 W7–8 · Day 31 lesson

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Foundation / Design And Technologies / Term 1 / Weeks 07 08

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Worked swaps · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Target/codes: Identify a person-made feature and intended user in a fictional instruction cue; AC9TDEFK01. A real familiar product remains school-conditional.

  1. Welcome/purpose · 3 min. Ask what a pretend maker needs when two actions must happen in order. Avoid asking for private real-life safety stories.
  2. Notice source · 4 min. Read two-step source: LOOK at an invented picture, then SKETCH a mark. Point to both printed action labels and the left-to-right arrow.
  3. Model thinking · 5 min. Teacher says, “Someone chose big words and an arrow to help a pretend maker see order.” Identify designer decision, reader and purpose; no pretend maker has used it.
  4. Child design talk · 7 min. Children select one helpful human-designed feature, then suggest another, such as wider spacing or a clear first label. They draw, speak, use AAC or direct an adult with broad cards. A teacher may later show a school-approved real familiar sign in place, using the blank source slot.
  5. Check/respond · 4 min. Record feature + intended help, or a child-seen real feature if genuinely observed. If the child only repeats LOOK, ask what a person added. If they say “everyone follows it,” ask what real reader evidence exists.
  6. Exit · 2 min. Complete “A person chose ___ to help ___.”