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Day 33 · Generate two cue ideasFoundation Design Tech · T1 W7–8 · Day 33 lesson

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Foundation / Design And Technologies / Term 1 / Weeks 07 08

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Worked swaps · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Target/codes: Generate, communicate and choose two distinct broad-paper cue ideas for the same sequence; AC9TDEFP01.

  1. Welcome/purpose · 3 min. Say that two ideas give a designer a choice before making.
  2. Notice source · 4 min. Re-read two-step source. Keep the order LOOK then SKETCH; the graphics and layout may change.
  3. Model thinking · 5 min. Sketch two proposed cue fronts: one with large stacked fields and one with two side-by-side fields plus arrow. Label both as ideas; no physical test or user result.
  4. Child design talk · 7 min. Children communicate two truly different fronts using large drawings, cards placed by an adult, speech or AAC. Choose one for a tabletop stand and explain how a reader could find the first action.
  5. Check/respond · 4 min. Record both ideas and the chosen reason. If ideas differ only by colour, ask what changes in placement or order cue. If a child switches action order, return to the invented source.
  6. Exit · 2 min. Finish “I would try ___ first because ___.”