Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.
Choose a suitable game or setup you already know, if you want.
Notice one part someone chose. Point to it, draw it or tell about it.
Keep a question. If it is new to you, you can practise without calling it familiar.
Pick a way
Find a familiar feature. Notice a feature on a suitable setup you know. Draw or tell it.
Ask an arranger. Ask a willing arranger about one chosen step. Keep their words if they reply.
Read two stories. Ask a helper to read two made-up accounts. Tell what each says and one question.
You can tell, sign, point, draw, use AAC or direct a helper. Keep it private, pause, rest or finish.
Source review is complete for this two-week edition. Local suitability and classroom use still need review. Earlier candidate or pending-review words are retained in the original files; full-year coverage, translations and audio are not claimed.
Source: https://neuroforge.io/subjectnest/library/resources/foundation/design-and-technologies/term-4/weeks-35-36/child/day-172-markdown · SubjectNest by NeuroForgeIO Pty Ltd · Keep the complete source and licence companions; item rights remain separate.