These light fictional contexts help a child choose an entry point without collecting anything from home. A child can choose a plain data source or their own non-personal idea. The badge and trial sources remain invented and source-labelled; optional real observations need a separate school-approved source and log.
| Day | Bridge A | Bridge B |
|---|---|---|
| 21 | Paper museum badge gallery: what can be seen and what is hidden? | Space postcard badges: distinguish ID from visible marks. |
| 22 | Library game: put circle badges together for a reader. | Toy harbour: sort triangle shapes without counting achievement claims. |
| 23 | Pattern fabric: switch from shape to border question. | Cardboard detective board: give hidden border a CANNOT TELL space. |
| 24 | School art display: token, picture and invented code tell the same entry. | Home-friendly paper game: use reusable large shapes, never a child's personal detail. |
| 25 | Fresh depot check with square and oval badges. | Quiet tactile tray: switch rules while keeping source fixed. |
| 26 | Fictional workshop record: which holder story entry was not tested? | Story theatre: read printed outcomes without guessing material quality. |
| 27 | Space supply list: title a known/unknown display. | Classroom card game: show where the source actually says HELD. |
| 28 | Paper museum label: another reader tries an H/SL/? key. | Reusable family table game: invent non-personal pretend result symbols. |
| 29 | Screen or paper badge sorter: pick the question, not a new source. | Private digital curiosity: talk about actual input/display if approved, no account or upload. |
| 30 | Fresh paper tool-trial check with unknown outcome. | Quiet reader route: show one physical token, matching picture and symbol. |