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Foundation / Digital Technologies / Term 1 / Weeks 05 06

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Twenty optional interest and home bridgesFoundation Digital Tech · T1 W5–6 · Example Bank

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These light fictional contexts help a child choose an entry point without collecting anything from home. A child can choose a plain data source or their own non-personal idea. The badge and trial sources remain invented and source-labelled; optional real observations need a separate school-approved source and log.

Day Bridge A Bridge B
21 Paper museum badge gallery: what can be seen and what is hidden? Space postcard badges: distinguish ID from visible marks.
22 Library game: put circle badges together for a reader. Toy harbour: sort triangle shapes without counting achievement claims.
23 Pattern fabric: switch from shape to border question. Cardboard detective board: give hidden border a CANNOT TELL space.
24 School art display: token, picture and invented code tell the same entry. Home-friendly paper game: use reusable large shapes, never a child's personal detail.
25 Fresh depot check with square and oval badges. Quiet tactile tray: switch rules while keeping source fixed.
26 Fictional workshop record: which holder story entry was not tested? Story theatre: read printed outcomes without guessing material quality.
27 Space supply list: title a known/unknown display. Classroom card game: show where the source actually says HELD.
28 Paper museum label: another reader tries an H/SL/? key. Reusable family table game: invent non-personal pretend result symbols.
29 Screen or paper badge sorter: pick the question, not a new source. Private digital curiosity: talk about actual input/display if approved, no account or upload.
30 Fresh paper tool-trial check with unknown outcome. Quiet reader route: show one physical token, matching picture and symbol.