SubjectNest resource library

Development draft · local review needed

Day 6 — Connect ideas in time and by conditionYear 4 English · T1 W1–2 · Day 6 lesson

Prepare this lesson

Year 4 / English / Term 1 / Weeks 01 02

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide.

Download full sequence

Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Goal: use temporal and conditional connectives without changing source meaning. Materials: Card C, connective cards first, next, if, when.

  1. Notice, 3: Ask what “If a team lands on a star” means in Card C. Key: a condition, not a report that any team actually landed there.
  2. Model, 5: Point to if and underline the two linked ideas: condition “lands on a star” and possible action “may choose another route.” Say “may” matters: permission, not certainty.
  3. Guide, 7: Children match three originals: “First, read the rule; next, choose a route” (sequence); “If a team lands on a star, it may choose” (condition); “When the design is revised, the team can check labels” (time, future). No claim of observed play.
  4. Try, 7: Learner creates one if sentence about Card C rules and one next sentence for a proposed design procedure. Key: logical relation and correct source label, not a prescribed wording. Offer connective cards/text selection.
  5. Check, 3: “Does the rule prove a team used the star?” Key: no. If yes, underline if and may, then ask for observed-play evidence needed.