Pick the response route that helps you show your own idea: speak, sign, use AAC, point, draw, move a paper piece, make, type or direct a trusted adult where the task allows. You may work quietly or pass on public movement, sound, filming and sharing. The teacher will say when a card is REAL, MODEL, PLAN, or an actual PERFORMANCE/PROGRAM RUN. Keep that label with your work. These activities do not ask for private home, health, identity or access information. Original source cards and text/tactile aid are available; nothing must be bought.
Day 11 — Test a paper holder need
Test one fold in paper and one in card. Place the same label in each, observe whether it stands for ten seconds, and note how material stiffness affects function. If no materials are handled, mark PLAN and do not claim a test.
Choose a route: Fold/direct a partner; tactile crease card; annotated sketch.
Show: Name a tested difference and one design question.
Home/low-material: Use clean scrap paper already available, or plan the test on paper.
Day 12 — Two designs, one criterion
Draw, describe or arrange two holder ideas with labelled folds. Choose criteria: holds a paper label, folds flat, uses one reusable scrap. Predict which idea might fit and what test would decide.
Choose a route: Two labelled sketches; tactile paper shapes; AAC design decisions.
Show: Explain one criterion and one test, not a claimed winner.
Home/low-material: Sketch two ideas with any paper; no making required at home.
Day 13 — Make a safe small prototype
Choose one design, safely fold a small tabletop holder and insert the same paper label. Keep a three-step making record; a learner can direct a partner's hands while retaining design decisions.
Choose a route: Independent fold; partner-directed fold; large pre-scored safe card.
Show: Show the made holder and one step you changed.
Home/low-material: Make a paper-only holder if desired, or plan the sequence; no purchase or tool required.
Day 14 — Test against criteria
Place the same label in both versions for the same ten-second interval. Record stands/falls and whether each folds flat. Use these observations to compare the criteria; do not make a product-safety promise.
Choose a route: Observe and point; tactile status tokens; dictation of test table.
Show: State what each version met and one uncertainty.
Home/low-material: Use a safe paper test or read a clearly labelled MODEL result if no prototype exists.
Day 15 — Revise one fold
Revise one fold or base width, remake safely and retest with the same label for ten seconds. Mark first and second results and whether the revision improved the chosen criterion.
Choose a route: Fold; direct adult; use large card/tactile crease guide.
Show: Show before/after and one next improvement.
Home/low-material: Make a small paper revision or write a plan only, labelled honestly.
Day 16 — One data item, two displays
Represent the same three fictional token states as written labels and simple symbols. Make a legend so another reader can recover the exact state; note that a colour-only symbol may be inaccessible.
Choose a route: Large-print words; raised-shape icons; AAC selections.
Show: Ask a reader to decode one new symbol and repair ambiguity.
Home/low-material: Draw word/symbol pairs on paper; no device or account.
Day 17 — A branch with a reason
Run each token through the paper decision rule and say the comparison aloud or by AAC. Swap one token label and predict how the output changes. Keep the input, decision and output visible.
Choose a route: Move cards; speak each condition; tactile two-path mat.
Show: Trace one RETURN and one non-RETURN case correctly.
Home/low-material: Use three paper scraps with labels; no screen.
Day 18 — Repeat without losing your place
Trace the branch for tokens 1, 2 and 3 in order. Put a tally after each iteration; explain how many decisions ran and what would happen if a fourth token arrived.
Choose a route: Numbered cards; tactile tally; spoken step-by-step trace.
Show: Show the loop start, repeated step and stopping condition.
Home/low-material: Repeat the paper rule for three scraps; no device.
Day 19 — Run a tiny visual program
Choose a token sequence and a branch destination in the offline visual block lab. Run the program, compare output with your paper trace, then change one block and rerun. If no device, trace on paper and mark UNPLUGGED only.
Choose a route: Keyboard/button controls; screen reader text; adult-operated device directed by learner.
Show: Explain how the changed block changed or did not change the output.
Home/low-material: Use paper branching at home; a device/account is not required.
Day 20 — Test the user's story
Define two criteria for the sorting rule, test two input sequences on paper or in offline Rule Lab if available, and compare which design satisfies the fictional user's story. State one limit of your test.
Choose a route: Paper trace; keyboard program; AAC criteria cards.
Show: Give a source-bound recommendation and a next test.
Home/low-material: Use paper tokens; no account or purchase.
Original SubjectNest lesson text and cards © NeuroForgeIO Pty Ltd 2026, CC BY 4.0; credit, link and indicate changes. Curriculum wording keeps separate ACARA terms.