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Day 15 · Fresh Check A: one message at a timeFoundation Design Tech · T1 W3–4 · Day 15 lesson

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Foundation / Design And Technologies / Term 1 / Weeks 03 04

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Worked swaps · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Target/codes: on a new fictional help-board source, name a human-designed purpose and communicate two paper design ideas with a reason; AC9TDEFK01 and AC9TDEFP01 (partial). Prepare: unseen Check A, new request-board sheet; hide the public key until first response.

  1. Welcome · 3 min. Say the puppet and messages are pretend; nobody has to ask for real help or share anything personal.
  2. Source · 4 min. Read the fresh brief once without sketching a solution or claiming a reader understood it.
  3. Model process · 5 min. On unrelated blank paper, ask “What is its purpose? Give two shapes, choose and say why.” Do not use the new message labels or model a reveal mechanism.
  4. Child route · 7 min. Check A A/B/C identify a human choice, make two safe broad-paper display ideas, choose one and explain how it would show one message at a time. Keep the first child-controlled response.
  5. Check/respond · 4 min. Ask what source wording backs the chosen purpose and what real user observation would be needed. Record exact child reason and adult cue; consult public key after collection.
  6. Close · 2 min. Offer only a different after-check home/puppet story; this paper idea is not a real help-service result.