These are worked rehearsal sources, not the fresh M/N checks. All people, places and marks are invented. A swap keeps the day's dramatic question while changing the everyday context. Use a swap after an independent check response on Days 35/40, not as an answer model. Child may invent a different context; ask for a visible clue and reason, not a preferred emotion.
| Day | Worked swap 1 | Worked swap 2 |
|---|---|---|
| 31 | Paper library A keeps a large book card from READING DESK to RETURN CART → same card/role anchors the later place shift. | Pretend space station A carries a square map from CONTROL TABLE to VIEW WINDOW → LATER label separates the second scene. |
| 32 | Toy harbour B keeps its striped ticket while DOCK becomes TICKET TABLE → the ticket is the continuity clue. | Gallery game C keeps a round badge while ENTRY becomes DISPLAY AREA → same badge, changed stage place. |
| 33 | Puppet bakery desk: hold the first frame, clear the counter, place the cooling shelf → two scene moments become legible without sound. | Imaginary map room: turn a broad page from MAP TABLE to WALL MAP → page turn marks the shift without a dark room. |
| 34 | Classroom fiction with A/card: one busy drawing hides the shift → two numbered frames with LATER make the second place clearer. | Toy theatre with B/box: two framed moments lack a place cue → adding SHELF to frame two supports the intended change. |
| 35 | After Check M: made-up art store D takes a broad circle card from DESK to CABINET → same D/card with LATER marks a new scene. | After Check M: paper garden shed E moves a square tool label from HOOK to BOX → two frames and a changed place show continuity. |
| 36 | Imaginary train model F sees the same triangle mark at PLATFORM then WINDOW → return connects scenes, not a counted beat. | Fictional museum floor plan G sees one square mark at TABLE then CASE → viewer may track that same mark across the change. |
| 37 | Paper art studio H raises the same broad card at the start and near the finished board → action returns while the board context changes. | Toy post room J opens empty hands by the first table and again beside a parcel rack → same visible action, two plausible readings. |
| 38 | Invented welcome desk: mark at edge in first version is hard to find → move it beside A in revised scene two for clearer focus. | Fictional kite workshop: returning diamond card behind a large board is hidden → place it in front in revision and ask a viewer what they noticed. |
| 39 | Paper science-fiction dome K and circle mark move from TABLE to WINDOW → child can compose a new two-scene work; no real science finding. | Imaginary book nook L and triangle mark move from FLOOR MAT to SHELF → a consenting reader may view the original work, separately logged. |
| 40 | After Check N: toy harbour S keeps a star mark from TICKET TABLE to DOCK → a page turn signals the second scene. | After Check N: invented art room T holds a square card at EASEL then STORAGE RACK → child chooses a returning action and explains a viewer clue. |