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Foundation / Media Arts / Term 1 / Weeks 01 02

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Twenty fictional life-domain bridgesFoundation Media Arts · T1 W1–2 · Example Bank

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These broaden interests without asking for actual personal media or copying existing characters, brands or community stories. The child's own intended meaning stays open.

Day Bridge A Bridge B
1 Transit model: square token moves across three drawn stops. Gardening fiction: seed card travels across a paper tray.
2 Publishing: two pictures can suggest a page being filled or cleared. Architecture model: an empty doorway and occupied doorway change order.
3 Toy science lab: wide view keeps two shapes in context. Food play: close view selects one paper ingredient card.
4 Exhibition labels: caption points to one geometric detail. Library poster: arrow/card changes intended focus without changing image.
5 Paper box: order suggests triangle arrival or exit. Game design: reverse two states for a different possible story.
6 Sport model: token reaches far side or returns. Garden model: paper marker turns back in final frame.
7 Accessibility design: simple caption clarifies chosen focus. Storybook layout: position label supports a page sequence.
8 Space fiction: invented shape moves between three windows. Toy theatre: invented token waits, then changes place.
9 Classroom gallery: identify actual willing recipient of a child work. Media research: ask a real maker why they shared a work.
10 Paper stage: one final circle position changes the ending. Board-game art: a revised last tile changes possible next play.