Status: draft awaiting school HPE/safeguarding, access and local syllabus review. Australian Curriculum v9 HPE uses a Years 1 and 2 band, so these are Year 1 entry activities, not full band coverage or health advice. Week 1 practises respectful choices, feelings and help-seeking through fictional situations. Week 2 gives safe, cooperative movement choices. Each optional block is 2 + 7 + 3 = 12 minutes; it does not replace a school's full physical activity, health, safety or relationship program. Use learner cards, the original A4 ask–listen–act aid or text route, and separate teacher checks.
Week 1 real-life examples: sharing classroom markers, joining a library game and changing a playground turn; safe help from a known school adult is another context. Week 2 examples: moving through a classroom route, a soft-object target game and an approved outdoor/playground activity. No child must discuss private harm, touch another person, justify a refusal, compete, disclose a disability or demonstrate physical ability in public. Stop means stop. The school safeguarding process applies if a real concern is raised; this pack does not investigate it.
Set-up/access: Check floor, space, equipment, supervision, weather and the learner's agreed adjustments. Use a paper ball/soft beanbag only if approved; no throwing at people. Every movement task offers a directing or tabletop-token planning route. That route can show reasoning and collaboration; it does not by itself show a fundamental physical movement skill. An accessible actual movement or object-manipulation turn supplies that evidence when appropriate. Use speech, sign, AAC, pointing, action, picture sequence or child-directed adult writing. A child can observe or take a quiet turn. Record exact words/choice/movement reasoning | independent/prompted/not yet observed | mode/support | next move; never record a private story in public resources. Exact band codes are in the crosswalk.
Day 1 — Ask before borrowing
Codes: AC9HP2P02, AC9HP2P04. Prepare: fictional marker-share Card 1; two marker-shaped paper strips.
- Notice · 2 min. Say: “Ari wants Jo's marker. What can Ari say before taking it?” Do not require a child to lend an actual item.
- Try · 7 min. Model “May I use it?” and two valid replies: “Yes, after this line” and “No, I am using it.” Pairs act with paper strips or direct an adult; the asker listens and follows the reply without arguing.
- Show · 3 min. Child chooses an asking phrase and an action after no. Teacher listens for respectful permission, not scripted politeness alone.
Home/low-material: Point to two words ask / wait; no family item or role-play contact required.
Day 2 — A no can be enough
Codes: AC9HP2P04, AC9HP2P02. Prepare: fictional library-game Card 2.
- Notice · 2 min. “Mila is invited to a group game but wants a quiet reading turn. Does Mila owe a long reason?” No.
- Try · 7 min. Practise an invitation, “No thanks” or AAC refusal, and an accepting response: “Okay.” Offer a partner-game alternative later, but do not push after no. Use puppets or cards, not a student's personal preference as a test.
- Show · 3 min. Child shows how the inviter responds after no. An adult immediately respects any real refusal during the activity.
Home/low-material: Read two fictional speech bubbles and choose the respectful reply.
Day 3 — A feeling is a clue, not a fault
Codes: AC9HP2P03, AC9HP2P02. Prepare: puppet turn-change Card 3.
- Notice · 2 min. “A game turn changes suddenly. What might a fictional player feel? People may feel differently.”
- Try · 7 min. Children place frustrated / surprised / calm / unsure beside two fictional characters, giving a possible reason. Model a response that respects both: pause, ask for the new rule and offer a fair next turn. Do not infer a real child's emotion from appearance.
- Show · 3 min. Child names one possible feeling and one helpful response without labelling a peer.
Home/low-material: Paper face words or AAC choices suffice; no personal disclosure.
Day 4 — Find help when a game does not feel safe
Codes: AC9HP2P05, AC9HP2P04. Prepare: fictional pushy-invitation Card 4; school-approved help contact.
- Notice · 2 min. “A fictional peer keeps asking after ‘stop’. What can the child do?” Say stop, move to the agreed safe space and seek a known adult.
- Try · 7 min. Point through three paper steps stop → move away → tell a trusted school adult. Learners select an adult role approved by the school, not a real child's private experience. Practise a simple message: “I said stop. I need help.”
- Show · 3 min. Child places the steps in order or communicates a safe help request. If a real concern appears, follow school safeguarding policy, not this fictional worksheet.
Home/low-material: Use three word cards. An adult at home follows the family's actual safety plan; no staged unsafe scenario.
Day 5 — New respectful-choice check
Codes: AC9HP2P02, AC9HP2P04, AC9HP2P05. Prepare: new fictional Card 5 and teacher key.
- Notice · 2 min. Read the new toy-share situation exactly, without modelling its solution.
- Try · 7 min. Individually select what to ask, how to respond to no, and when to seek adult help if a boundary is repeatedly ignored. A child may speak, point, sign or use AAC; no actual item is taken.
- Show · 3 min. Collect the child's sequence before discussion. Later feedback targets the action, never compliance with lending.
Home/low-material: Printed card only; no toy-sharing demonstration required.
Day 6 — Choose a safe route through space
Codes: AC9HP2M01, AC9HP2M02. Prepare: paper start/finish markers, clear school-approved space or tabletop token route.
- Notice · 2 min. “How could we travel from start to finish while keeping space for others?” Show a short route with an unobstructed turn.
- Try · 7 min. Learners choose walking, rolling, seated arm movement with a token, or partner-operated token under their directions. Try two routes and say which was easier for this route and why. Avoid racing and public comparison of bodies.
- Show · 3 min. Child points to a turn/space choice that kept the route safe. Record reasoning, not speed.
Home/low-material: Move a pencil token around two paper shapes; no physical route needed.
Day 7 — Send a soft object to a safe zone
Codes: AC9HP2M01, AC9HP2M02. Prepare: approved soft object or paper token and two floor/table zones.
- Notice · 2 min. “Which target is closer? How might the action change?” Confirm that no object is directed at a person.
- Try · 7 min. From a marked position, roll/toss an approved soft object or slide a token to two zones. Choose one change (direction or effort) at a time. Learner may direct an adult. Outcomes vary; do not promise a hit.
- Show · 3 min. Child describes which change helped in their attempts and what remains uncertain.
Home/low-material: Slide a paper circle on a table; no ball or vigorous movement.
Day 8 — What makes an activity welcoming?
Codes: AC9HP2M03, AC9HP2M05 only when learners actually participate in an approved outdoor physical activity and collaborate; scene cards are preparation, not that evidence. Prepare: approved outdoor/indoor scene cards; real outdoors only after school checks.
- Notice · 2 min. Compare an invented shaded path, a clear indoor room and a noisy crowded area. “What might make an activity enjoyable or difficult for different people?”
- Try · 7 min. In a school-approved outdoor space, children take a safe adapted movement turn and select one adjustable feature: clear route, quieter time, partner choice or shade under actual school policy. They try a way for more than one person to participate without naming a peer's needs. The indoor card route plans the same choices when outdoors is unavailable; record it as planning only.
- Show · 3 min. Child gives a feature and a reason, acknowledging another learner might choose differently. Record outdoor participation/collaboration only if actually observed.
Home/low-material: Use scene words only. No weather exposure or exercise prescription.
Day 9 — Write a fair rule together
Codes: AC9HP2M04, AC9HP2M05. Prepare: paper token cooperative delivery game.
- Notice · 2 min. “Two players both need a turn to move a token. What rule would help?”
- Try · 7 min. Group chooses a short rule such as one turn each; anyone may say stop; change route if space is blocked. Try a tabletop or room route. If the rule excludes someone, revise it with their consent; no winner is needed.
- Show · 3 min. Child names the rule and one way it supported fair participation. Teacher notes whose ideas were heard, without making a child represent a group.
Home/low-material: Two people alternate moving a paper token; solo learner can mark two turns.
Day 10 — New movement-and-fairness check
Codes: AC9HP2M01, AC9HP2M02, AC9HP2M04, AC9HP2M05. Prepare: new learner Card 10, teacher key.
- Notice · 2 min. Show a fictional room route with a blocked centre and two players. Ask for a safe, fair plan without hinting at the route.
- Try · 7 min. Independently choose a path around the block, a movement or token route, and a rule that gives both a turn. Learner may direct an adult or use a paper model; no obstacle course is required.
- Show · 3 min. Child explains one safety reason and one fairness reason. Collect before discussing possible solutions.
Home/low-material: Draw two routes and move paper tokens; no equipment or activity requirement.
Reuse: Original SubjectNest fictional HPE situations and lesson prose © NeuroForgeIO Pty Ltd 2026, CC BY 4.0. Credit source/licence and mark changes. ACARA wording retains separate terms.