Run Week 3: story-card stand and Week 4: two-choice learning guide as five 35-minute sessions each, alongside the existing daily English and maths lessons. Week 3 gives a physical designed-solution sequence; Week 4 gives a digital-system and algorithm sequence with an explicit paper planning route. The learner source cards and assignment sheets are adult-read, fictional and answer-free. Keep the teacher-only key, two rubrics and next moves separate.
Print the original stand planner and choice-path planner, or use matching SVG files and their complete selectable text/tactile alternatives. Both assignments have an unfamiliar transfer brief. Use the exact pinned ACARA v9 crosswalk for code scope; sources, rights and review and simulated walkthrough record what has and has not been tested. Manifest and read-only verifier support reuse.
Evidence boundary: Fictional user feedback is not real user testing. An actual classroom material trial has no fixed expected result. Paper screen cards can show algorithm reasoning, while actual digital-system/tool outcomes need a school-approved device interaction. No child's face, name, account credential, voice or real location is needed or stored in this pack. The Years 1–2 Technologies curriculum spans more contexts and time than this fortnight; this is a partial contribution. Local school safety, privacy, accessibility, cultural and state/territory requirements still apply.
Original lessons, cards, rubric and vectors © NeuroForgeIO Pty Ltd 2026, CC BY 4.0 with attribution and change marking. Print-generator code is Apache-2.0; embedded font rights are separate. ACARA wording has separate terms; no endorsement is implied.