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Year 11 / Dance / Term 1 / Weeks 01 02

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Twenty grounded application bridgesYear 11 Dance · T1 W1–2 · Example Bank

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These are fictional contexts for our own simple scores, not claims about real communities, real performances or historical traditions. Each bridge tells the teacher what stays constant. A learner may change a context or choose a personally neutral one. Do not read a fictional scenario as a cultural dance representation.

Day Bridge 1 Bridge 2
1 School repair desk: held R on count 3 may point towards tools; unchanged target is fact versus possible reading. Fictional art display: held L on count 3 may prompt a look at one wall; do not promise attention.
2 Museum map: F at 2 suggests a distant exhibit; compare with N only. Bus information model: N at 2 suggests a near sign; keep 1/3/4 fixed.
3 Quiet library notice: sustained arrival may fit a calm purpose; location sequence stays H–R–R–H. Emergency-preparation sign mock-up: early arrival may create a clear cue; movement need not be forceful.
4 Lamp model: approach is proximity; orientation is facing. Recycling station diagram: a marker can point toward a bin without a real prop.
5 After Check only, telescope model: new practice far/near marker placement tests one changed variable. After Check only, garden plaque: a fresh held-count example supports feedback, not G's answer.
6 Queue-flow sign: lateral mirror changes which side gets emphasis. Exhibition return path: early return changes duration of emphasis.
7 Library display model: stationary arrow towards shelf gives a relationship without travel. Makerspace table model: marker approaches a tool token without anyone holding a real tool.
8 Two fictional gallery walls: P then Q may distribute attention. One fictional exit: P then P may repeat attention on the same side.
9 Archive catalogue: creator/publisher metadata is not adaptation permission. School showcase: a title on a website is not movement evidence from a performance.
10 After Check only, fictional greenhouse route: repeated versus contrast phrase creates a new comparison. After Check only, fictional information kiosk: a direction change alters possible attention while keeping eight counts.