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Foundation / Design And Technologies / Term 2 / Weeks 11 12

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Twenty worked life-domain swapsFoundation Design Tech · T2 W11–12 · Practice Swaps

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Each optional fictional case models a design reason for the day's goal. It is never a report of child/material/user results. The Day 55/60 rows are after first responses and do not reveal the held source names/values. Keep official signs, real pupil possessions, community designs and private stories out of pretend prompts. The same task can be drawn, spoken, signed, explored by broad tactile cards or adult-directed; no fixed learning-style label is assigned.

Day Worked swap 1 Worked swap 2
51 Pretend shell museum: Ten invented round picture cards might need open places so a curator notices an unplaced card; no real shell collection is claimed. Puppet railway: A person-drawn card home could help a puppet find where ten made-up ticket pictures belong, without showing that anyone used it.
52 Imaginary garden wall: A long picture row could show sequence on a wide board, but it may exceed a shorter pretend wall. Toy shop shelf: Two rows of five might fit a broad shelf; actual card and shelf dimensions must be checked before claiming fit.
53 Story picture line: Compare a curved ring of ten intended places with two broad rows, then choose for a stated viewer who needs an obvious first place. Sports card mock-up: Compare spaced boxes with a numbered edge as two design ideas; printed numbering does not prove child counting.
54 Puppet exhibition: Adult inspects large card and table, child plans mark–place–ask–record; no test occurs in a plan. Pretend bus poster: If the only available markers are tiny, use drawn spaces/no loose parts and mark the physical result NOT TRIED.
55 After-check astronomy game: Ten original circle pictures can be given a broad home; a proposed row or ring needs a real-size check. After-check toy garden: A picture board with ten visible positions may help an imaginary gardener see empty places, but user understanding is untested.
56 Art-poster curator: A stiff adult-approved sheet might be selected for a larger board; appearance alone does not establish ten-card fit. Game table: A wide approved paper may seem useful, but exact card size and table position remain test questions.
57 Imaginary aquarium cards: If an approved child physically marks places and positions large fish drawings, record child action and actual overlap/fit. Do not claim a real aquarium visit. Library puppet: If an adult places all broad book icons on a child's instruction, credit child direction but record adult material action.
58 Poster redesign: Hypothetically, if cards overlap, a child may widen spaces or use two rows; this is a revision hypothesis until a second try. Quiet board: If a real viewer cannot find the first empty place, a larger first-place cue is a proposal to test, not a guaranteed fix.
59 Pretend maker cart: A big CARD HOME at the side could remind two imaginary makers where loose cards belong; it does not enforce turn taking. Play shop board: READY / IN USE could be a visible cue for a second pretend user, but actual people still need to ask and respond.
60 After-check picture theatre: A separate large card home may keep pretend scenery cards organised for two imaginary workers; verify with actual materials later. After-check drawing club: A proposed use cue could help a pretend group locate a shared board; a real user must confirm whether the placement is reachable and clear.