SubjectNest resource library

Development draft · local review needed

Day 62 · A line or a corner?Foundation Design Tech · T2 W13–14 · Day 62 lesson

Prepare this lesson

Foundation / Design And Technologies / Term 2 / Weeks 13 14

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Worked swaps · Fresh learner checks · Aids and text routes.

Download full sequence

Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Target/codes: Compare two human-designed guide ideas against a stated paper-position purpose; AC9TDEFK01 and AC9TDEFP01, proposal only.

  1. Welcome · 3 min. Revisit the pretend user's question: where can each broad card start?
  2. Notice source · 4 min. Show two guide ideas: BOTTOM EDGE GUIDE and LEFT CORNER GUIDE. Both are A4 schematics, not physical results.
  3. Model · 5 min. A bottom line might help match one edge; a corner offers two meeting edges. Say neither has been tried with real large cards, and neither makes the original drawings comparable by itself.
  4. Child design talk · 7 min. Child says one possible help/difficulty of each and chooses one for a pretend viewer who places wide cards. Let a child change the choice for narrow cards and explain why.
  5. Check/respond · 4 min. Record both distinct features and the reason. If “the corner always works” is asserted, ask what actual card size/handling would need trying.
  6. Exit · 2 min. Point to the reference edge they would show first.