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Day 24 · Two choices, two possible next momentsFoundation Drama · T1 W5–6 · Day 24 lesson

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Foundation / Drama / Term 1 / Weeks 05 06

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Worked swaps · Fresh learner checks · Aids and text routes.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Target/codes: After the same fictional reply, a character can make either of two actions. The plans may suggest different audience questions. Primary: AC9ADRFD01, AC9ADRFC01. AC9ADRFP01 only if actual willing-audience sharing is separately witnessed; AC9ADRFE01 only with cleared real work. Prepare: Original aid print/text/tactile route, two broad neutral figures, blank action cards. See materials.

  1. Welcome · 3 min. After the same fictional reply, a character can make either of two actions. The plans may suggest different audience questions. State that our paper story is invented and a child may point, direct or pass.

  2. Model · 4 min. Read B’s same reply, “The middle is occupied.” Show A holding the drawing. Place option 1 on a side board and option 2 on a low table. Ask which object changes place.

  3. Try together · 5 min. Pairs compare the two options without calling one the right emotion or best story. Prompt: “What could a viewer ask after this choice?”

  4. Child choice · 7 min. Each child chooses one action, explains intended viewer notice, and keeps the unused option visible as an alternative.

  5. Notice · 4 min. Check that the character, aim and B’s reply stayed the same. Which action was chosen? Which question is only imagined?

  6. Close · 2 min. Tomorrow’s independent check has a different fictional setting and no model answer.

Evidence/next step: If a preference lacks dramatic reason, ask what a fictional viewer would be able to see. See three same-goal routes, worked swaps and teacher-only key.