SubjectNest resource library

Year 10 / Mathematics / Term 1 / Weeks 03 04

Development draft · local review needed

Mathematics · Days 11–20Year 10 Maths · T1 W3–4 · Lesson sequence

Download editable text
Teacher copy · prompts and answer keys

Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Ten distinct 25-minute lessons continue the opening fortnight's scatterplot and claim-scope work. Week 3 tests a numerical association and a line against invented game-map drafts; Week 4 uses a two-way table of invented game-card designs to ask “of which group?” This is a mathematics transfer alongside Year 10 English's method/denominator reading, using different stories, numbers and check cases. The fictional source data, clean learner tasks, fresh checks, teacher-targeted public key and A4/text aids are separate. The check prompts and key are public files, so they are not secure exams; adapt numbers/context if prior answer access matters.

Prepare: Source G and C, graph frame, residual ruler, category grid and claim audit; no personal data, products or actual game trials. Give large/reflowable text, tactile points or number strips, calculators where the goal is interpretation, sign/AAC or exact-word scribe. Each day has three switchable evidence routes, not fixed learner types. Record a reasoning cue separately from an access accommodation. The teacher samples short exits, not 30 individual interviews in one period. Each 25-minute schedule is 2 launch + 5 model + 7 practise + 7 choice/revision + 4 exit, except check days (2 + 3 + 10 + 6 + 4).

Day 11 · The question determines the axes · AC9M10ST03 · AC9M10ST05

Goal: form a bivariate question from Source G without inventing a population claim. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: An invented music score page count versus stage-cue marks. Optional/home: sketch a fictional two-pair table with clear units; no real data gathering.

Day 12 · Plot all drafts before naming a pattern · AC9M10ST03

Goal: describe direction, strength and approximate form with a visible unusual value. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Imaginary storyboard panels versus caption marks. Optional/home: describe a pattern and an unusual point from three made-up pairs.

Day 13 · A residual measures mismatch, not cause · AC9M10ST03 · AC9M10ST01

Goal: compare all nine drafts to the proposed M(x)=3x+2 and keep claims scoped. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Invented picture-book scene counts versus caption counts. Optional/home: find one residual from an original mini-table.

Day 14 · Which maps did the notice select? · AC9M10ST01 · AC9M10ST05

Goal: audit Source G2's quantifier, selection and possible bias. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Fictional rehearsal diagrams selectively showing cue density. Optional/home: invent a five-item dataset and write a headline that tells its scope.

Day 15 · Fresh Check A: new paired-data claim · AC9M10ST03 · AC9M10ST01

Goal: transfer axis, association and residual audit to a distinct fictional cue-board case. 25 = 2 + 3 + 10 + 6 + 4.

Another setting: An invented animation frame schedule after assessment. Optional/home: explain why a point can be unusual without being wrong.

Day 16 · Build the whole two-way table · AC9M10ST04

Goal: distinguish two categorical variables, cells, margins and a missing label. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Imaginary plant-label designs by colour and fold type, not real plants. Optional/home: draw a 2×2 table from four invented cards.

Day 17 · ‘Of’ changes the denominator · AC9M10ST04 · AC9M10P01

Goal: compare a row conditional proportion with an all-register proportion. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Fictional puzzle-card designs by two categories. Optional/home: invent a safe two-way table and read one given sentence; no family survey.

Day 18 · The unassigned category still counts · AC9M10ST04 · AC9M10ST01

Goal: preserve known second-variable data when the first label is missing. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Imaginary theatre costume sketches with undecided colour but known sleeve type. Optional/home: explain to a fictional designer why unknown in one field need not erase a row.

Day 19 · Test the headline with a fresh paper classification · AC9M10ST01 · AC9M10ST04 · AC9M10ST05

Goal: conduct a small constructed bivariate classification, compare with Source C and report limits. 25 = 2 + 5 + 7 + 7 + 4.

Another setting: Imaginary map-symbol cards by type and colour. Optional/home: invent a 2×2 mini-deck on paper; do not gather other people's information.

Day 20 · Fresh Check B: new category and report · AC9M10ST04 · AC9M10P01 · AC9M10ST01

Goal: transfer two-way table, conditional denominator and claim-scope judgement to a new invented sticker-card case. 25 = 2 + 3 + 10 + 6 + 4.

Another setting: Invented craft-template cards with a different two-way register. Optional/home: explain given versus all using a made-up fraction, no real survey.