Target: Keep A’s fictional facts but state a purpose and identify how one line could inform an audience before the unresolved ending.
Prepare: A, decision log, cards reading PURPOSE, AUDIENCE, EVIDENCE.
- Launch · 2 min. Ask: “What does the audience need to know before any decision?”
- Model · 4 min. Offer one defensible purpose: inform viewers that verification matters under time pressure. The line “The ledger is here” and the two-minute deadline support it; the scene does not prove where the parcel belongs.
- Guided looking · 5 min. Contrast “to inform” with “to make everyone panic.” The first names a maker’s purpose; the second wrongly predicts every viewer’s response.
- Practice route · 7 min. Learner chooses an audience (someone watching this fictional counter for the first time), selects one A line to foreground, and acts, directs or annotates that emphasis. They write a possible effect with evidence.
- Audit · 4 min. Check purpose, context and text are named separately. No real courier or customer identity is invented.
- Exit · 3 min. Save the choice and line; ask what an audience could see if a card turns.