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Day 126 — A rule names an actionFoundation English · T3 W25–26 · Day 126 lesson

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Foundation / English / Term 3 / Weeks 25 26

Part of the full two-week lesson sequence. Check the pack guide and taught point before teaching.

Open for this lesson: Pack guide · Sources and materials · Check guide.

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Teacher copy: This page may include teaching prompts or answer keys. Answer keys in this public library can be viewed by anyone. Give learners a clean prompt, use checks as formative evidence, and change a case locally when prior access matters.

Learner choices

Goal: identify an actionable rule and its reason in an adult-read fictional paper game. Proposed codes: AC9EFLY02, AC9EFLY05, AC9EFLY04. Prepare: Card 126, adult story C and paper star/book/cup.

  1. Print retrieve · 3 min. Offer I can stop. at the child's taught point; if adjacent consonants in stop are untaught, adult reads that word and child blends sit separately.
  2. Listen · 4 min. Read story C. Ask where the paper visitor starts and what happens at the book.
  3. Model · 5 min. Contrast “be fair” with “take turns giving a path; let a listener ask for a repeat.” Show the second tells someone what to do.
  4. Child try · 7 min. Child selects a source-stated rule and acts it on paper or directs an adult; gives Tali's stated reason in their own words.
  5. Check · 4 min. Ask if the story proves this is a real-room route or the only fair game. Expect no; it is one made-up paper plan.
  6. Exit · 2 min. Child says an action a new listener could try. If only a value word is given, ask “What can a player do?” tomorrow.