Goal: explain why a fictional game's rule increases access or clarity, while checking print against a real display. Proposed codes: AC9EFLY04, AC9EFLY05, AC9EFLY07. Prepare: Card 128, a display of eight large paper objects, two fair-rule cards.
- Print retrieve · 3 min. Child reads taught parts of I can see ten. before viewing the eight-object display.
- Meaning check · 4 min. Show eight objects; ask whether the sentence fits. Expect no; child points/counts and proposes “eight” orally/adult-scribed without being required to decode/spell it.
- Model · 5 min. Compare fictional rule “one fixed physical route only” with “choose a safe paper, seated or approved movement route for the same goal.” Give access as the reason, not speed.
- Child try · 7 min. Child chooses one of a puzzle, paper path or story-share context and gives a usable rule plus because reason that fits the chosen activity.
- Listener test · 4 min. A partner/adult asks how someone using a different response mode joins. Child revises if needed; do not require disclosure of disability.
- Exit · 2 min. Child names which part is the action and which is the reason. If only “because it is fair,” ask who can now participate in a fresh example.