Your model represents an investment in data, training and development. Fracture converts supported components into native ERAIS execution so that capability can become part of your next system.
Start with compatibility and the behaviour you need to retain. We agree the conversion scope, comparison and target hardware before the project begins.
THE CONVERSION QUESTIONTHREE STAGES
SourceWhat does the network do?
Connections, weights, state and update rules.
Preserve the declared operation↓
Native executionReproduce the required operation.
Compare outputs and state, then measure execution cost.
Extend, then test again↓
ERAIS integrationBuild the next capability.
Connect memory, adaptation and action, with tests for the combined system.
A conceptual view of conversion and integration. Live activity appears in the source-owned observation panels below.
01 / Supported sources and research
Know what you’re building with.
Source structure, learned weights, recurrent state and update rules determine the conversion. Each record identifies what was loaded, preserved and tested.
Imported and running
Male CNS
The retained MaleCNS source model.
The current male import contains 166,700 neuronal entries and 25,582,938 directed pairs. Native execution retains that declared graph. The fly and Doom experiments specify their own dynamics, sensory mappings and controls.
Connectivity comes from the published source. Neuronal dynamics and actuator mappings are modelling choices, with their own tests and assumptions.
Imported and running
Female CNS
The female BANC source model.
The female BANC import is loaded in a separate executor with 188,508 neuronal entries and 13,620,865 directed pairs. Its source identity and retention record are independent of the male model.
The current check establishes the loaded source and reported retention. Behavioural validation and matched runtime comparisons remain specific to this model and its chosen dynamics.
Recorded conversion results
Trained AI models
Reuse the value of existing training.
The recorded Qwen3 0.6B conversion reorganised learned feed-forward components into experts and checked reconstruction with the complete expert bank. Supported speech and game-control conversions extend the work into other modalities.
Real Qwen3 0.6B fracture, exact K32 engineering reconstruction, and a completed protected four-way trace for material-sparsity alignment. The figures below describe the recorded Qwen3 0.6B engineering cases.
This reconstruction used all 32 experts. The diagram shows that bank’s recorded structure.
Full-compute reference.
5 / 5
frozen engineering cases matched exactly
Maximum first-logit error
0
Donor layers in scope
28
Material-sparse speedup
Not evaluated
Inspect the recorded checks and limitations
Historical complete-K32 reconstruction checks
Signal
Matched
Compared
First-token logits
5
5
First-token top five
5
5
Greedy generations
5
5
Exact parity is limited to five frozen engineering cases at complete K32 reconstruction.
The activation curriculum was a small synthetic engineering set and does not establish semantic or routing superiority.
The adapter result is one finite update, not convergence, benchmark quality, or sustained training evidence.
The protected four-way trace is complete and the bounded alignment path is executable, but no complete real 28-layer aligned checkpoint or terminal alignment receipt is promoted here.
K8, K16, K24, and adaptive-K quality, latency, throughput, memory, and energy remain unevaluated on this converted model.
No production-readiness, cross-model portability, continual-learning, or capability-marketplace claim is supported by this pack.
The bounded alignment path is executable, but no complete aligned checkpoint is promoted; K8/K16/K24 quality, savings, broader generalisation, and production readiness remain unevaluated.
A preserved component becomes useful when it can contribute to a larger system. The cyborg experiment connects a complete native neuronal expert to an adaptive ERAIS executive.
The expert’s source weights are frozen and its fast state is episode-owned. Actual descending-neuron activity contributes to movement. The executive retains its own learned visual, navigation and associative state. Each part has a declared role and clock.
Consumed image inputs are bound to the corresponding model state.
02 / RememberCarry experience forward.
Executive associations and outcome memory persist across attempts.
03 / ActUse the combined result.
Native neuronal counts and the executive contribute through an engineered motor interface.
The current composition is experimental. Controlled gameplay comparisons are the next step in evaluating its value.
Measure the behaviour and the cost.
A useful comparison identifies the source, inputs, initial state, hardware and workload. We assess quality alongside wall time, CPU time and memory. That is how an engineering result becomes a sound deployment decision.
04 / Live experiments
Watch the systems make decisions.
Open the reference, native network or cyborg view. Each ongoing run has its own history; the panels report source-owned activity and current gameplay.
01 / Reference dynamics
Original Doomfly
The retained MaleCNS network and original v6 learning rule.
Snapshots are off. Start viewing to connect.
No gameplay requestedPreferred stream: waiting
Player kills · this attempt
—
Simulation speed
—
Decision latency
—
Memory including swap
—
Brain & sensory view 3D topology and live activity
Open to connect to this controller's observed activity.
All telemetry and round counts
02 / Compiled dynamics
Fracture full connectome
The retained network and learning rule in the compiled ERAIS bank, with adaptive neural cadence.
Snapshots are off. Start viewing to connect.
No gameplay requestedPreferred stream: waiting
Player kills · this attempt
—
Simulation speed
—
Decision latency
—
Memory including swap
—
Brain & sensory view 3D topology and live activity
Open to connect to this controller's observed activity.
All telemetry and round counts
03 / Adaptive controller
ERAIS cyborg fly
A native neuronal expert alongside ERAIS visual circuits, adaptive association and persistent memory. Source status reports the active composition.
Snapshots are off. Start viewing to connect.
No gameplay requestedPreferred stream: waiting
Player kills · this attempt
—
Simulation speed
—
Decision latency
—
Memory including swap
—
Brain & sensory view 3D topology and live activity
Open to connect to this controller's observed activity.
All telemetry and round counts
Freshness-checked snapshots, at most four requests per second per visible player. Not continuous video. Pixels and telemetry come from the same acquisition; expired frames disappear. Pausing a view does not stop its player.
How to read the player measurements
A dash means telemetry has not been received or that field was not reported. Player kills require engine-reported credit, not merely an enemy death. Round averages exclude interrupted attempts and show their own sample counts. RSS is resident memory; the additional footprint includes proportional resident and swapped pages. These are whole-process observations, not isolated kernel costs.
The views use the same campaign family but have independent progress and histories. Do not divide their current numbers to claim a conversion speedup or a learning advantage. Viewing controls cannot send game inputs.
ViZDoom and Freedoom assets. Not affiliated with id Software. The portrait illustrations are not biological measurements.
Your model and workload
Make the next investment count.
Tell us which model you use, what it must do and where it needs to run. We’ll assess support and define a conversion project with clear deliverables and a direct source comparison.